CobbleSync Network Handler

This commit is contained in:
2025-05-10 18:30:46 -04:00
parent 56fb8f5a6e
commit 1a63c191e3
13 changed files with 111 additions and 122 deletions

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@@ -1,15 +1,25 @@
package co.sirblob
import com.cobblemon.mod.common.Cobblemon
import net.fabricmc.api.ModInitializer
import org.slf4j.LoggerFactory
import com.cobblemon.mod.common.NetworkManager
object CobbleSync : ModInitializer {
const val ID = "cobblesync"
private val logger = LoggerFactory.getLogger("cobblesync")
override fun onInitialize() {
val networkManager: NetworkManager = Cobblemon.implementation.networkManager
override fun onInitialize() {
// This code runs as soon as Minecraft is in a mod-load-ready state.
// However, some things (like resources) may still be uninitialized.
// Proceed with mild caution.
logger.info("Hello Fabric world!")
logger.info("Hello CobbleSync world!")
}
}

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@@ -16,7 +16,7 @@ object CommandHandler {
fun registerCommands() {
CommandRegistrationCallback.EVENT.register { dispatcher, registryAccess, environment ->
// Register your commands here
MyCommand.register(dispatcher)
// MyCommand.register(dispatcher)
// Example: AnotherCommand.register(dispatcher)
}
}

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@@ -1,100 +0,0 @@
package co.sirblob.commands
import com.mojang.brigadier.Command
import com.mojang.brigadier.CommandDispatcher
import com.mojang.brigadier.arguments.IntegerArgumentType
import com.mojang.brigadier.builder.LiteralArgumentBuilder
import com.mojang.brigadier.builder.RequiredArgumentBuilder
import com.mojang.brigadier.context.CommandContext
import net.minecraft.server.commands.ServerCommandSource
import net.minecraft.server.commands.CommandManager.* // Required for literal() and argument()
import net.minecraft.text.Text
// TEMPLATE CODE DOESN"T WORK BUT MEH
/**
* A template for a simple command.
*
* This command can be invoked in-game using:
* /mycommand
* /mycommand <number>
*/
object SaveParty {
private const val COMMAND_NAME = "mycommand" // The base name of the command
/**
* Registers the command and its subcommands/arguments.
*
* @param dispatcher The command dispatcher used to register commands.
*/
fun register(dispatcher: CommandDispatcher<>) {
// Create the literal argument builder for the base command
// A literal argument is a fixed string that must be typed by the user.
val commandBuilder = literal<ServerCommandSource>(COMMAND_NAME)
.executes(::runBaseCommand) // Action to perform if only /mycommand is typed
.then(
// Define an argument that follows the base command.
// In this case, we expect an integer argument named "number".
argument("number", IntegerArgumentType.integer())
.executes(::runWithNumberArgument) // Action to perform if /mycommand <number> is typed
// You can add more subcommands or arguments here
// .then(literal<ServerCommandSource>("subcommand").executes(::runSubCommand))
)
// Register the command
dispatcher.register(commandBuilder)
}
/**
* Executes when the base command is called (e.g., /mycommand).
*
* @param context The command context, providing information about the command's execution.
* @return An integer indicating command success (typically 1 for success, 0 for failure).
*/
private fun runBaseCommand(context: CommandContext<ServerCommandSource>): Int {
val source = context.source
source.sendFeedback({ Text.literal("You ran the base MyCommand!") }, false) // Send feedback to the player
// false means it won't be broadcast to other ops
// You can add more logic here, like interacting with the game world, player, etc.
// For example, to get the player who executed the command:
// val player = source.player
// player?.sendMessage(Text.literal("Hello from the command!"), false)
return Command.SINGLE_SUCCESS // Indicates the command was successful
}
/**
* Executes when the command is called with a number argument (e.g., /mycommand 123).
*
* @param context The command context, providing information about the command's execution.
* @return An integer indicating command success.
*/
private fun runWithNumberArgument(context: CommandContext<ServerCommandSource>): Int {
val source = context.source
val number = IntegerArgumentType.getInteger(context, "number") // Get the value of the "number" argument
source.sendFeedback({ Text.literal("MyCommand received number: $number") }, false)
// Add logic that uses the number argument
if (number > 100) {
source.sendFeedback({ Text.literal("That's a big number!") }, false)
} else {
source.sendFeedback({ Text.literal("That's a reasonable number.") }, false)
}
return Command.SINGLE_SUCCESS
}
/*
// Example of another subcommand function
private fun runSubCommand(context: CommandContext<ServerCommandSource>): Int {
val source = context.source
source.sendFeedback({ Text.literal("You ran the 'subcommand' of MyCommand!") }, false)
return Command.SINGLE_SUCCESS
}
*/
}

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@@ -0,0 +1,26 @@
package co.sirblob.network
import co.sirblob.network.handler.OpenPCHandler
import co.sirblob.network.packet.OpenPCPacket
import com.cobblemon.mod.common.net.PacketRegisterInfo
object CobbleSyncNetwork {
val s2cPayloads = generateS2CPacketInfoList()
val c2sPayloads = generateC2SPacketInfoList()
private fun generateS2CPacketInfoList(): List<PacketRegisterInfo<*>> {
val list = mutableListOf<PacketRegisterInfo<*>>()
return list
}
private fun generateC2SPacketInfoList(): List<PacketRegisterInfo<*>> {
val list = mutableListOf<PacketRegisterInfo<*>>()
list.add(PacketRegisterInfo(OpenPCPacket.ID, OpenPCPacket::decode, OpenPCHandler))
return list
}
}

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@@ -0,0 +1,18 @@
package co.sirblob.network.handler
import co.sirblob.network.packet.OpenPCPacket
import com.cobblemon.mod.common.api.net.ServerNetworkPacketHandler
import com.cobblemon.mod.common.util.pc
import net.minecraft.server.MinecraftServer
import net.minecraft.server.level.ServerPlayer
object OpenPCHandler : ServerNetworkPacketHandler<OpenPCPacket> {
override fun handle(packet: OpenPCPacket, server: MinecraftServer, player: ServerPlayer) {
server.execute {
val pc = player.pc()
com.cobblemon.mod.common.net.messages.client.storage.pc.OpenPCPacket(pc.uuid, 0).sendToPlayer(player)
}
}
}

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@@ -0,0 +1,17 @@
package co.sirblob.network.packet
import co.sirblob.CobbleSync
import com.cobblemon.mod.common.api.net.NetworkPacket
import net.minecraft.server.level.ServerPlayer
interface CobbleSyncNetworkPacket<T : NetworkPacket<T>> : NetworkPacket<T> {
override fun sendToServer() {
CobbleSync.networkManager.sendToServer(this)
}
override fun sendToPlayer(player: ServerPlayer) {
CobbleSync.networkManager.sendPacketToPlayer(player, this)
}
}

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@@ -0,0 +1,20 @@
package co.sirblob.network.packet
import co.sirblob.CobbleSync
import net.minecraft.network.RegistryFriendlyByteBuf
import net.minecraft.resources.ResourceLocation
class OpenPCPacket: CobbleSyncNetworkPacket<OpenPCPacket> {
companion object {
val ID = ResourceLocation.fromNamespaceAndPath("open_pc", CobbleSync.ID)
fun decode(buffer: RegistryFriendlyByteBuf): OpenPCPacket = OpenPCPacket()
}
override val id = ID
override fun encode(buffer: RegistryFriendlyByteBuf) {
// TO SOMETHING
}
}

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@@ -0,0 +1,3 @@
{
"key.cobblesync.open_pc.desc": "Open PC Storage"
}

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@@ -5,7 +5,7 @@
"name": "CobbleSync",
"description": "This is an example description! Tell everyone what your mod is about!",
"authors": [
"Me!"
"Sir_Blob_"
],
"contact": {
"homepage": "https://fabricmc.net/",