feat: Refactor Pokémon loading to include empty slot checks and add a new README file.
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README.md
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README.md
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# CobbleSync
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<p align="center">
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<img src="src/main/resources/assets/cobblesync/icon.png" alt="CobbleSync Logo" width="128" height="128">
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</p>
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<p align="center">
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<strong>Sync your Pokémon between servers!</strong>
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</p>
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<p align="center">
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<a href="https://git.sirblob.co/GMMC/Cobblesync">
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<img src="https://img.shields.io/badge/Minecraft-1.21.1-green.svg" alt="Minecraft Version">
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</a>
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<a href="https://fabricmc.net/">
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<img src="https://img.shields.io/badge/Mod%20Loader-Fabric-blue.svg" alt="Fabric">
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</a>
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<a href="LICENSE">
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<img src="https://img.shields.io/badge/License-CC0--1.0-lightgrey.svg" alt="License">
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</a>
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</p>
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---
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## 📖 Description
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CobbleSync is a Fabric mod for [Cobblemon](https://cobblemon.com/) that allows players to sync their Pokémon across different servers. Upload your Pokémon from one server and download them on another!
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## ✨ Features
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- **GUI Interface** - Easy-to-use graphical interface accessible with a keybind
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- **Command Support** - Full command-line control for advanced users
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- **Cross-Server Sync** - Transfer Pokémon between different Cobblemon servers
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- **Safe Transfers** - Loads Pokémon to empty slots without overwriting existing ones
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## 🎮 How to Use
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### GUI Method (Recommended)
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1. Press **U** (default keybind) to open the CobbleSync GUI
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2. Click **"⬆ Sync Box 30"** to upload Pokémon from Box 30
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3. On another server, click **"⬇ Load Pokémon"** to download your Pokémon to empty slots
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### Command Method
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| Command | Description |
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|---------|-------------|
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| `/cobblesync sync` | Upload Pokémon from Box 30 to the cloud |
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| `/cobblesync load` | Download Pokémon to empty PC slots |
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## ⚠️ Important Notes
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- **Sync (Upload)**: Uses **Box 30** - Maximum of 12 Pokémon
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- **Load (Download)**: Adds Pokémon to **empty slots** across all PC boxes (won't overwrite existing Pokémon)
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- The keybind can be changed in Minecraft's Controls settings under "CobbleSync"
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## 📦 Installation
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### Requirements
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- Minecraft **1.21.1**
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- [Fabric Loader](https://fabricmc.net/) **0.16.14+**
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- [Fabric API](https://modrinth.com/mod/fabric-api)
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- [Fabric Language Kotlin](https://modrinth.com/mod/fabric-language-kotlin)
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- [Cobblemon](https://cobblemon.com/) **1.7.2+**
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### Steps
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1. Download the latest release from the [Releases](https://git.sirblob.co/GMMC/Cobblesync/releases) page
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2. Place the `.jar` file in your `mods` folder
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3. Make sure all dependencies are installed
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4. Launch Minecraft with Fabric
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## 🛠️ Building from Source
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```bash
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# Clone the repository
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git clone https://git.sirblob.co/GMMC/Cobblesync.git
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cd Cobblesync
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# Build the mod
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./gradlew build
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# The compiled JAR will be in build/libs/
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```
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## 📁 Project Structure
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```
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src/
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├── client/kotlin/co/sirblob/
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│ ├── CobbleSyncClient.kt # Client entry point
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│ ├── gui/
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│ │ └── CobbleSyncScreen.kt # GUI implementation
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│ └── network/
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│ └── ClientPacketHandler.kt
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├── main/kotlin/co/sirblob/
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│ ├── CobbleSync.kt # Main mod entry point
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│ ├── Request.kt # HTTP client
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│ ├── HTTPException.kt
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│ └── network/
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│ ├── CobbleSyncPackets.kt # Network packet definitions
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│ └── ServerPacketHandler.kt
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└── main/resources/
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├── fabric.mod.json
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└── assets/cobblesync/
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├── icon.png
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└── lang/en_us.json
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```
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## 🔧 Configuration
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The keybind for opening the GUI can be configured in:
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**Options → Controls → Key Binds → CobbleSync → Open CobbleSync**
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Default: `U`
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## 📝 License
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This project is licensed under the [CC0-1.0 License](LICENSE).
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## 👤 Author
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**Sir_Blob_**
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---
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<p align="center">
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Made with ❤️ for the GMMC
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</p>
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