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https://github.com/SirBlobby/Hoya26.git
synced 2026-02-04 03:34:34 -05:00
UI Rework
This commit is contained in:
168
frontend/src/lib/ts/parallax/scenes/forest.ts
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168
frontend/src/lib/ts/parallax/scenes/forest.ts
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import type { DrawContext } from '../types';
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import { getSceneColors } from '../colors';
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export function drawForestTrees(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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const colors = getSceneColors(state);
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const parallax = state.mouseX * 0.8 + state.scrollY * 0.5;
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const drawPineTree = (x: number, y: number, scale: number, dark: boolean) => {
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ctx.fillStyle = dark ? '#3E2723' : '#5D4037';
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ctx.fillRect(x - 6 * scale + parallax, y, 12 * scale, 35 * scale);
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const foliageColor = dark ? colors.treeDark : colors.treeLight;
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ctx.fillStyle = foliageColor;
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for (let layer = 0; layer < 4; layer++) {
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const layerY = y + 5 * scale - layer * 22 * scale;
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const layerWidth = (35 - layer * 5) * scale;
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ctx.beginPath();
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ctx.moveTo(x + parallax, layerY - 25 * scale);
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ctx.lineTo(x - layerWidth + parallax, layerY);
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ctx.lineTo(x + layerWidth + parallax, layerY);
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ctx.closePath();
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ctx.fill();
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}
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};
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const treePositions = [
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{ x: width * 0.05, y: height * 0.68, scale: 0.7, dark: true },
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{ x: width * 0.15, y: height * 0.66, scale: 0.8, dark: true },
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{ x: width * 0.28, y: height * 0.67, scale: 0.6, dark: true },
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{ x: width * 0.42, y: height * 0.65, scale: 0.75, dark: true },
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{ x: width * 0.58, y: height * 0.68, scale: 0.65, dark: true },
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{ x: width * 0.72, y: height * 0.66, scale: 0.7, dark: true },
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{ x: width * 0.88, y: height * 0.67, scale: 0.8, dark: true },
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{ x: width * 0.95, y: height * 0.68, scale: 0.6, dark: true },
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{ x: width * 0.08, y: height * 0.76, scale: 1.4, dark: false },
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{ x: width * 0.22, y: height * 0.78, scale: 1.2, dark: false },
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{ x: width * 0.38, y: height * 0.74, scale: 1.6, dark: false },
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{ x: width * 0.52, y: height * 0.77, scale: 1.3, dark: false },
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{ x: width * 0.68, y: height * 0.75, scale: 1.5, dark: false },
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{ x: width * 0.82, y: height * 0.78, scale: 1.1, dark: false },
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{ x: width * 0.94, y: height * 0.76, scale: 1.4, dark: false },
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];
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treePositions.forEach((t) => drawPineTree(t.x, t.y, t.scale, t.dark));
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}
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export function drawMushrooms(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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const parallax = state.mouseX * 0.9 + state.scrollY * 0.6;
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const drawMushroom = (x: number, y: number, scale: number, isRed: boolean) => {
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ctx.fillStyle = '#F5F5DC';
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ctx.beginPath();
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ctx.ellipse(x + parallax, y + 8 * scale, 6 * scale, 10 * scale, 0, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = isRed ? '#D32F2F' : '#8D6E63';
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ctx.beginPath();
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ctx.ellipse(x + parallax, y - 2 * scale, 12 * scale, 8 * scale, 0, Math.PI, Math.PI * 2);
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ctx.fill();
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if (isRed) {
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ctx.fillStyle = '#FFFFFF';
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ctx.beginPath();
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ctx.arc(x + parallax - 4, y - 4 * scale, 2 * scale, 0, Math.PI * 2);
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ctx.arc(x + parallax + 5, y - 3 * scale, 1.5 * scale, 0, Math.PI * 2);
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ctx.fill();
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}
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};
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drawMushroom(width * 0.15, height * 0.84, 1.0, true);
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drawMushroom(width * 0.35, height * 0.86, 0.8, false);
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drawMushroom(width * 0.52, height * 0.83, 1.2, true);
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drawMushroom(width * 0.78, height * 0.85, 0.9, false);
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drawMushroom(width * 0.88, height * 0.84, 1.1, true);
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}
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export function drawDeer(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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const time = Date.now() * 0.001;
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const parallax = state.mouseX * 0.5;
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const x = width * 0.6 + parallax;
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const y = height * 0.72;
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const headBob = Math.sin(time * 2) * 3;
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ctx.fillStyle = '#8D6E63';
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ctx.beginPath();
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ctx.ellipse(x, y, 35, 25, 0, 0, Math.PI * 2);
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ctx.fill();
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ctx.fillStyle = '#6D4C41';
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ctx.fillRect(x - 20, y + 15, 8, 30);
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ctx.fillRect(x - 5, y + 18, 8, 28);
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ctx.fillRect(x + 10, y + 15, 8, 30);
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ctx.fillRect(x + 25, y + 18, 8, 28);
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ctx.fillStyle = '#8D6E63';
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ctx.beginPath();
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ctx.ellipse(x + 40, y - 15 + headBob, 12, 18, 0.3, 0, Math.PI * 2);
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ctx.fill();
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ctx.beginPath();
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ctx.ellipse(x + 55, y - 25 + headBob, 10, 12, 0.2, 0, Math.PI * 2);
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ctx.fill();
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ctx.strokeStyle = '#5D4037';
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ctx.lineWidth = 3;
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ctx.lineCap = 'round';
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ctx.beginPath();
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ctx.moveTo(x + 50, y - 35 + headBob);
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ctx.lineTo(x + 45, y - 50 + headBob);
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ctx.lineTo(x + 40, y - 45 + headBob);
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ctx.moveTo(x + 45, y - 50 + headBob);
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ctx.lineTo(x + 50, y - 55 + headBob);
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ctx.stroke();
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ctx.beginPath();
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ctx.moveTo(x + 60, y - 35 + headBob);
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ctx.lineTo(x + 65, y - 50 + headBob);
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ctx.lineTo(x + 70, y - 45 + headBob);
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ctx.moveTo(x + 65, y - 50 + headBob);
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ctx.lineTo(x + 60, y - 55 + headBob);
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ctx.stroke();
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ctx.fillStyle = '#1a1a1a';
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ctx.beginPath();
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ctx.arc(x + 60, y - 25 + headBob, 3, 0, Math.PI * 2);
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ctx.fill();
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}
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export function drawLightRays(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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const time = Date.now() * 0.0005;
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ctx.save();
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ctx.globalAlpha = 0.15 + Math.sin(time) * 0.05;
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const gradient = ctx.createLinearGradient(width * 0.7, 0, width * 0.5, height * 0.7);
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gradient.addColorStop(0, 'rgba(255, 255, 200, 0.8)');
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gradient.addColorStop(1, 'rgba(255, 255, 200, 0)');
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.moveTo(width * 0.75, 0);
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ctx.lineTo(width * 0.85, 0);
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ctx.lineTo(width * 0.55, height * 0.7);
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ctx.lineTo(width * 0.45, height * 0.7);
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ctx.closePath();
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ctx.fill();
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ctx.beginPath();
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ctx.moveTo(width * 0.55, 0);
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ctx.lineTo(width * 0.62, 0);
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ctx.lineTo(width * 0.35, height * 0.65);
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ctx.lineTo(width * 0.28, height * 0.65);
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ctx.closePath();
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ctx.fill();
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ctx.restore();
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}
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export function drawForestScene(dc: DrawContext): void {
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drawLightRays(dc);
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drawForestTrees(dc);
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drawMushrooms(dc);
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drawDeer(dc);
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}
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