mirror of
https://github.com/SirBlobby/Hoya26.git
synced 2026-02-03 19:24:34 -05:00
443 lines
16 KiB
TypeScript
443 lines
16 KiB
TypeScript
import type { DrawContext } from '../types';
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export function drawSmoggyBuildings(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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const parallax = state.mouseX * 0.35;
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// Helper to draw varied building shapes (Geometry matched to Clean City)
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const drawBuildingShape = (
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bx: number, by: number, bw: number, bh: number,
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color: string, windowColor: string, type: number,
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stableSeedX: number
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) => {
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ctx.fillStyle = color;
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// Base
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ctx.fillRect(bx, by - bh, bw, bh + height * 0.5);
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// Roof variations (Matched to Clean City)
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if (type === 1) { // Slanted
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ctx.beginPath();
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ctx.moveTo(bx, by - bh);
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ctx.lineTo(bx + bw, by - bh);
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ctx.lineTo(bx + bw, by - bh - 20);
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ctx.fill();
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} else if (type === 2) { // Spire (Matched Clean City)
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ctx.beginPath();
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ctx.moveTo(bx + bw/2 - 5, by - bh);
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ctx.lineTo(bx + bw/2, by - bh - 40);
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ctx.lineTo(bx + bw/2 + 5, by - bh);
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ctx.fill();
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// Flag/Light (Red for pollution warning?)
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ctx.fillStyle = '#B71C1C';
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ctx.fillRect(bx + bw/2 - 1, by - bh - 40, 2, 40);
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ctx.fillStyle = color;
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} else if (type === 3) { // Tri-peak (Matched Clean City)
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ctx.beginPath();
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ctx.moveTo(bx, by - bh);
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ctx.lineTo(bx + bw * 0.25, by - bh - 15);
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ctx.lineTo(bx + bw * 0.5, by - bh);
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ctx.lineTo(bx + bw * 0.75, by - bh - 15);
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ctx.lineTo(bx + bw, by - bh);
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ctx.fill();
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}
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// Windows (Matched Clean City: 8x12)
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const cols = Math.floor(bw / 12);
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const rows = Math.floor(bh / 18);
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const padding = 4;
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ctx.fillStyle = windowColor;
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for(let r=0; r<rows; r++) {
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for(let c=0; c<cols; c++) {
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// Deterministic pattern matching clean city
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const seed = stableSeedX + c * 23 + r * 17;
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if (Math.abs(Math.sin(seed)) > 0.8) continue; // Some gaps
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// Flicker logic
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if (Math.abs(Math.cos(seed)) > 0.92) {
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ctx.fillStyle = 'rgba(255, 200, 100, 0.4)'; // Yellowish light
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ctx.fillRect(bx + c*12 + padding, by - bh + r*18 + padding, 8, 12);
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ctx.fillStyle = windowColor;
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} else {
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ctx.fillRect(bx + c*12 + padding, by - bh + r*18 + padding, 8, 12);
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}
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}
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}
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};
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// -- Background Layer -- (Darker, slower)
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const bgParallax = state.mouseX * 0.15;
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const bgBaseY = height * 0.78;
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let currentBgX = -100;
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while(currentBgX < width + 100) {
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const seed = currentBgX * 0.1;
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const bW = 60 + (Math.abs(Math.sin(seed)) * 40);
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const bH = height * 0.25 + (Math.abs(Math.cos(seed)) * height * 0.25);
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const gap = 10 + Math.abs(Math.sin(seed * 2)) * 20;
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// Exact same type distribution as Clean City BG
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const type = Math.floor(Math.abs(Math.sin(seed * 5)) * 4);
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drawBuildingShape(
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currentBgX + bgParallax, bgBaseY, bW, bH,
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'#1f292e', 'rgba(255, 255, 255, 0.03)',
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type, currentBgX
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);
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currentBgX += bW + gap;
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}
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// -- Middle Layer --
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const midParallax = state.mouseX * 0.25;
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const midBaseY = height * 0.8;
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let currentMidX = -50;
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while(currentMidX < width + 50) {
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const seed = currentMidX * 0.17;
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const bW = 70 + (Math.abs(Math.sin(seed)) * 50);
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const bH = height * 0.2 + (Math.abs(Math.cos(seed)) * height * 0.2);
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const gap = 30 + Math.abs(Math.sin(seed * 4)) * 40;
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// Exact same type distribution as Clean City Mid
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const type = Math.floor(Math.abs(Math.cos(seed * 7)) * 4);
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drawBuildingShape(
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currentMidX + midParallax, midBaseY, bW, bH,
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'#2d3b42', 'rgba(200, 200, 200, 0.08)',
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type, currentMidX
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);
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currentMidX += bW + gap;
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}
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// -- Foreground Layer --
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const fgBaseY = height * 0.82;
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let currentFgX = 20;
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while(currentFgX < width - 20) {
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const seed = currentFgX * 0.33;
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const bW = 90 + (Math.abs(Math.sin(seed)) * 60);
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const bH = height * 0.15 + (Math.abs(Math.cos(seed)) * height * 0.2);
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const gap = 80 + Math.abs(Math.sin(seed * 1.5)) * 80;
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// Exact same type distribution as Clean City FG
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const type = Math.floor(Math.abs(Math.sin(seed * 9)) * 4);
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ctx.save();
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drawBuildingShape(
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currentFgX + parallax, fgBaseY, bW, bH,
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'#37474F', 'rgba(50, 50, 50, 0.8)',
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type, currentFgX
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);
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// Extra FG details (AC units) - Rare
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if (Math.abs(Math.sin(seed)) > 0.7) {
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const bx = currentFgX + parallax;
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const by = fgBaseY - bH;
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if (type === 0) { // Only on flat roofs
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ctx.fillStyle = '#263238';
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ctx.fillRect(bx + 10, by - 12, 15, 12);
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}
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}
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ctx.restore();
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currentFgX += bW + gap;
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}
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}
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export function drawSmokestacks(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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const parallax = state.mouseX * 0.4;
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const time = Date.now() * 0.001;
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const drawSmokestack = (x: number, stackHeight: number) => {
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const baseY = height * 0.8;
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ctx.fillStyle = '#263238';
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// Extend smokestack down as well
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ctx.fillRect(x + parallax - 12, baseY - stackHeight, 24, stackHeight + height * 0.2);
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ctx.fillStyle = '#B71C1C';
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ctx.fillRect(x + parallax - 12, baseY - stackHeight, 24, 15);
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for (let i = 0; i < 8; i++) {
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const smokeY = baseY - stackHeight - i * 20 - Math.sin(time + i * 0.5) * 10;
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const smokeRadius = 15 + i * 12;
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const offsetX = Math.sin(time * 0.8 + i * 0.3) * 25 * (i / 4);
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const alpha = 0.6 - i * 0.06;
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ctx.fillStyle = `rgba(60, 60, 60, ${alpha})`;
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ctx.beginPath();
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ctx.arc(x + parallax + offsetX, smokeY, smokeRadius, 0, Math.PI * 2);
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ctx.fill();
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}
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};
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drawSmokestack(width * 0.15, height * 0.3);
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drawSmokestack(width * 0.55, height * 0.35);
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drawSmokestack(width * 0.85, height * 0.28);
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}
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export function drawSmog(dc: DrawContext): void {
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const { ctx, width, height } = dc;
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const time = Date.now() * 0.0003;
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for (let layer = 0; layer < 3; layer++) {
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const gradient = ctx.createLinearGradient(0, height * 0.3, 0, height * 0.7);
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const alpha = 0.15 + layer * 0.08;
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gradient.addColorStop(0, `rgba(80, 80, 80, 0)`);
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gradient.addColorStop(0.5, `rgba(100, 90, 80, ${alpha})`);
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gradient.addColorStop(1, `rgba(80, 80, 80, 0)`);
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.moveTo(-100, height * 0.6);
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for (let x = -100; x <= width + 100; x += 50) {
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const y = height * 0.45 + Math.sin((x + time * 100 + layer * 500) * 0.005) * 40;
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ctx.lineTo(x, y);
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}
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ctx.lineTo(width + 100, height * 0.7);
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ctx.lineTo(-100, height * 0.7);
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ctx.closePath();
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ctx.fill();
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}
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}
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export function drawTrafficJam(dc: DrawContext): void {
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const { ctx, width, height } = dc;
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const time = Date.now() * 0.0005; // Adjust speed
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ctx.fillStyle = '#2E2E2E';
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ctx.fillRect(0, height * 0.82, width, height * 0.08);
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ctx.strokeStyle = 'rgba(200, 180, 100, 0.4)';
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ctx.lineWidth = 2;
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ctx.setLineDash([20, 30]);
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ctx.beginPath();
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ctx.moveTo(0, height * 0.86);
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ctx.lineTo(width, height * 0.86);
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ctx.stroke();
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ctx.setLineDash([]);
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const drawCar = (x: number, y: number, color: string, facingRight: boolean) => {
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ctx.fillStyle = color;
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ctx.beginPath();
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ctx.roundRect(x, y, 35, 14, 2);
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ctx.fill();
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ctx.fillStyle = 'rgba(100, 100, 100, 0.5)';
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ctx.fillRect(x + 8, y - 7, 19, 8);
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ctx.fillStyle = '#1a1a1a';
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ctx.beginPath();
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ctx.arc(x + 8, y + 14, 4, 0, Math.PI * 2);
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ctx.arc(x + 27, y + 14, 4, 0, Math.PI * 2);
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ctx.fill();
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// Lights
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if (facingRight) {
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// Headlights (right)
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ctx.fillStyle = 'rgba(255, 255, 200, 0.6)';
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ctx.beginPath();
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ctx.arc(x + 35, y + 5, 2, 0, Math.PI * 2); // Front right
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ctx.arc(x + 35, y + 10, 2, 0, Math.PI * 2); // Front left (perspective approx)
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ctx.fill();
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// Taillights (left) - Red
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ctx.fillStyle = 'rgba(255, 0, 0, 0.6)';
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ctx.beginPath();
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ctx.arc(x, y + 5, 2, 0, Math.PI * 2);
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ctx.arc(x, y + 10, 2, 0, Math.PI * 2);
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ctx.fill();
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} else {
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// Headlights (left)
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ctx.fillStyle = 'rgba(255, 255, 200, 0.6)';
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ctx.beginPath();
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ctx.arc(x, y + 5, 2, 0, Math.PI * 2);
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ctx.arc(x, y + 10, 2, 0, Math.PI * 2);
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ctx.fill();
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// Taillights (right) - Red
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ctx.fillStyle = 'rgba(255, 0, 0, 0.6)';
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ctx.beginPath();
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ctx.arc(x + 35, y + 5, 2, 0, Math.PI * 2);
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ctx.arc(x + 35, y + 10, 2, 0, Math.PI * 2);
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ctx.fill();
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}
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};
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const carColors = ['#616161', '#424242', '#757575', '#546E7A', '#455A64'];
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// Top lane (moving left)
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const lane0Y = height * 0.82;
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const spacing = 70;
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const numCars = Math.ceil(width / spacing) + 2;
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for (let i = 0; i < numCars; i++) {
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// Lane 0: Move Left
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const offset0 = (time * 60 + i * spacing) % (width + 100);
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const x0 = (width + 50) - offset0 - 50; // Move from right to left
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drawCar(x0, lane0Y, carColors[i % carColors.length], false);
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}
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// Bottom lane (moving right)
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const lane1Y = height * 0.82 + 25;
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for (let i = 0; i < numCars; i++) {
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// Lane 1: Move Right
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const offset1 = (time * 60 + i * spacing) % (width + 100);
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const x1 = offset1 - 50;
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drawCar(x1, lane1Y, carColors[(i + 3) % carColors.length], true);
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}
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}
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export function drawDebris(dc: DrawContext): void {
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const { ctx, width, height } = dc;
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ctx.fillStyle = '#5D4037';
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for (let i = 0; i < 12; i++) {
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const seed = i * 13.7;
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const x = (Math.abs(Math.sin(seed * 4.1)) * width);
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const y = height * 0.81 + Math.abs(Math.cos(seed * 2.9)) * 8;
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const size = 3 + Math.abs(Math.sin(seed * 7.3)) * 5;
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ctx.beginPath();
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ctx.rect(x, y, size, size * 0.7);
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ctx.fill();
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}
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}
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export function drawCityGround(dc: DrawContext): void {
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const { ctx, width, height } = dc;
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// Draw Sidewalk at the bottom
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const pavementY = height * 0.90;
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// Curb (side surface)
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ctx.fillStyle = '#546E7A';
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ctx.fillRect(0, pavementY, width, height * 0.02);
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// Sidewalk pavement (top surface) - Plain
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ctx.fillStyle = '#37474F';
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ctx.fillRect(0, pavementY + height * 0.02, width, height * 0.08);
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// Detailed Trash (retained for polluted theme, but kept sidewalk otherwise plain)
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const drawTrash = (tx: number, ty: number, type: 'can' | 'paper' | 'bottle') => {
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if (type === 'can') {
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ctx.fillStyle = '#B71C1C'; // Red can
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ctx.fillRect(tx, ty, 6, 8);
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ctx.fillStyle = '#E57373'; // Label
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ctx.fillRect(tx + 1, ty + 2, 4, 4);
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} else if (type === 'paper') {
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ctx.fillStyle = '#ECEFF1';
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ctx.beginPath();
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ctx.moveTo(tx, ty);
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ctx.lineTo(tx + 8, ty + 2);
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ctx.lineTo(tx + 6, ty + 6);
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ctx.lineTo(tx - 2, ty + 4);
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ctx.fill();
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} else { // bottle
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ctx.fillStyle = 'rgba(76, 175, 80, 0.6)';
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ctx.beginPath();
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ctx.rect(tx, ty, 4, 10);
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ctx.rect(tx + 1, ty - 3, 2, 3);
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ctx.fill();
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}
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};
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for (let i = 0; i < 8; i++) {
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const seed = i * 997;
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const tx = (seed * 31) % width;
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const ty = pavementY + height * 0.02 + (seed % (height * 0.06));
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const types: ('can' | 'paper' | 'bottle')[] = ['can', 'paper', 'bottle'];
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drawTrash(tx, ty, types[i % 3]);
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}
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}
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export function drawStreetLamps(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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const parallax = state.mouseX * 0.8;
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const drawLamp = (x: number) => {
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const lampBaseX = x + parallax;
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// Anchor firmly on the sidewalk surface (sidewalk starts at 0.90 + 0.02)
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const pavementY = height * 0.94;
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// Pole
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ctx.fillStyle = '#263238';
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ctx.fillRect(lampBaseX - 3, pavementY - 150, 6, 150);
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// Lamp Head
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ctx.beginPath();
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ctx.moveTo(lampBaseX, pavementY - 150);
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ctx.lineTo(lampBaseX + 25, pavementY - 150); // Arm
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ctx.stroke();
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ctx.fillStyle = '#263238';
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ctx.beginPath();
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ctx.moveTo(lampBaseX + 20, pavementY - 155);
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ctx.lineTo(lampBaseX + 45, pavementY - 145);
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ctx.lineTo(lampBaseX + 20, pavementY - 140);
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ctx.fill();
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// Light Glow
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const gradient = ctx.createRadialGradient(
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lampBaseX + 35, pavementY - 142, 2,
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lampBaseX + 35, pavementY - 142, 40
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);
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gradient.addColorStop(0, 'rgba(255, 235, 59, 0.9)');
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gradient.addColorStop(0.4, 'rgba(255, 193, 7, 0.3)');
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gradient.addColorStop(1, 'rgba(255, 193, 7, 0)');
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ctx.fillStyle = gradient;
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ctx.beginPath();
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ctx.arc(lampBaseX + 35, pavementY - 142, 40, 0, Math.PI * 2);
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ctx.fill();
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};
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// Draw a few lamps spaced out
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drawLamp(width * 0.15);
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drawLamp(width * 0.5);
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drawLamp(width * 0.85);
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}
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export function drawPollutedClouds(dc: DrawContext): void {
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const { ctx, width, height, state } = dc;
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// Darker, heavier clouds for pollution
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const drawCloud = (x: number, y: number, scale: number) => {
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ctx.fillStyle = 'rgba(90, 90, 90, 0.85)';
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ctx.beginPath();
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ctx.ellipse(x, y, 60 * scale, 35 * scale, 0, 0, Math.PI * 2);
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ctx.fill();
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ctx.beginPath();
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ctx.ellipse(x + 50 * scale, y + 10 * scale, 50 * scale, 30 * scale, 0, 0, Math.PI * 2);
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ctx.fill();
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ctx.beginPath();
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ctx.ellipse(x - 40 * scale, y + 5 * scale, 45 * scale, 25 * scale, 0, 0, Math.PI * 2);
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ctx.fill();
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ctx.beginPath();
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ctx.ellipse(x + 20 * scale, y - 15 * scale, 40 * scale, 25 * scale, 0, 0, Math.PI * 2);
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ctx.fill();
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};
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const cloudOffsetX = state.mouseX * 0.5 - state.scrollY * 0.03;
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const cloudOffsetY = state.scrollY * 0.1;
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// Lower, more oppressive positioning
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drawCloud(width * 0.2 + cloudOffsetX, height * 0.18 + cloudOffsetY, 1.3);
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drawCloud(width * 0.6 + cloudOffsetX * 0.7, height * 0.22 + cloudOffsetY * 0.8, 1.1);
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drawCloud(width * 0.9 + cloudOffsetX * 0.5, height * 0.15 + cloudOffsetY * 0.6, 1.2);
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}
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export function drawPollutedCityScene(dc: DrawContext): void {
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drawPollutedClouds(dc);
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drawSmog(dc);
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drawSmoggyBuildings(dc);
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drawSmokestacks(dc);
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// Draw traffic BEFORE ground so it looks like it's behind the sidewalk "paved" area
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drawTrafficJam(dc);
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drawCityGround(dc);
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drawStreetLamps(dc); // Foreground, on top of sidewalk
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}
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