217 lines
5.1 KiB
Svelte
217 lines
5.1 KiB
Svelte
<script lang="ts">
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import { onMount, onDestroy } from "svelte";
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import * as THREE from "three";
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import { STLLoader } from "three/examples/jsm/loaders/STLLoader.js";
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import { OBJLoader } from "three/examples/jsm/loaders/OBJLoader.js";
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import { OrbitControls } from "three/examples/jsm/controls/OrbitControls.js";
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interface Props {
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modelPath: string;
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width?: number;
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height?: number;
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}
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let { modelPath, width = 300, height = 200 }: Props = $props();
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let container: HTMLDivElement;
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let scene: THREE.Scene;
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let camera: THREE.PerspectiveCamera;
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let renderer: THREE.WebGLRenderer;
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let controls: OrbitControls;
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let animationId: number;
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onMount(() => {
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initScene();
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loadModel();
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animate();
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});
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onDestroy(() => {
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if (animationId) cancelAnimationFrame(animationId);
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if (renderer) renderer.dispose();
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if (controls) controls.dispose();
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});
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function initScene() {
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// Scene
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scene = new THREE.Scene();
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scene.background = new THREE.Color(0x1e1e2e);
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// Camera
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camera = new THREE.PerspectiveCamera(50, width / height, 0.1, 1000);
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camera.position.set(100, 100, 100);
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// Renderer
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renderer = new THREE.WebGLRenderer({ antialias: true });
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renderer.setSize(width, height);
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renderer.setPixelRatio(window.devicePixelRatio);
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container.appendChild(renderer.domElement);
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// Controls - OrbitControls for intuitive 3D navigation
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controls = new OrbitControls(camera, renderer.domElement);
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controls.enableDamping = true;
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controls.dampingFactor = 0.05;
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controls.autoRotate = true;
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controls.autoRotateSpeed = 1.5;
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// Zoom limits
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controls.minDistance = 20;
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controls.maxDistance = 300;
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// Pan settings
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controls.enablePan = true;
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controls.panSpeed = 0.8;
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// Touch support
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controls.touches = {
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ONE: THREE.TOUCH.ROTATE,
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TWO: THREE.TOUCH.DOLLY_PAN,
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};
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// Stop auto-rotate on interaction
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controls.addEventListener("start", () => {
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controls.autoRotate = false;
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});
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// Lights
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const ambientLight = new THREE.AmbientLight(0x404040, 2);
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scene.add(ambientLight);
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const directionalLight = new THREE.DirectionalLight(0xffffff, 1);
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directionalLight.position.set(1, 1, 1);
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scene.add(directionalLight);
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const backLight = new THREE.DirectionalLight(0xffffff, 0.5);
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backLight.position.set(-1, -1, -1);
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scene.add(backLight);
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// Grid helper
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const gridHelper = new THREE.GridHelper(100, 10, 0x444466, 0x333344);
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scene.add(gridHelper);
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}
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function loadModel() {
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const extension = modelPath.split(".").pop()?.toLowerCase();
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if (extension === "obj") {
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loadOBJ();
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} else {
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loadSTL();
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}
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}
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function loadSTL() {
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const loader = new STLLoader();
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loader.load(
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modelPath,
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(geometry) => {
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addGeometryToScene(geometry);
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},
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undefined,
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(err) => {
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console.error("Error loading STL:", err);
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},
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);
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}
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function loadOBJ() {
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const loader = new OBJLoader();
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loader.load(
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modelPath,
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(obj) => {
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// Center the object
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const box = new THREE.Box3().setFromObject(obj);
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const center = box.getCenter(new THREE.Vector3());
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obj.position.sub(center);
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// Scale to fit
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const size = box.getSize(new THREE.Vector3());
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const maxDim = Math.max(size.x, size.y, size.z);
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const scale = 50 / maxDim;
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obj.scale.set(scale, scale, scale);
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// Apply material to all meshes
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const material = new THREE.MeshPhongMaterial({
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color: 0x3b82f6,
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specular: 0x111111,
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shininess: 50,
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flatShading: false,
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});
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obj.traverse((child) => {
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if (child instanceof THREE.Mesh) {
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child.material = material;
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}
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});
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obj.rotation.x = -Math.PI / 2;
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scene.add(obj);
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// Position camera
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const distance = maxDim * scale * 2.5;
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camera.position.set(distance, distance, distance);
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controls.update();
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},
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undefined,
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(err) => {
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console.error("Error loading OBJ:", err);
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},
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);
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}
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function addGeometryToScene(geometry: THREE.BufferGeometry) {
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// Center the geometry
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geometry.computeBoundingBox();
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const center = new THREE.Vector3();
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geometry.boundingBox!.getCenter(center);
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geometry.translate(-center.x, -center.y, -center.z);
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// Scale to fit
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const size = new THREE.Vector3();
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geometry.boundingBox!.getSize(size);
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const maxDim = Math.max(size.x, size.y, size.z);
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const scale = 50 / maxDim;
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// Material
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const material = new THREE.MeshPhongMaterial({
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color: 0x3b82f6,
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specular: 0x111111,
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shininess: 50,
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flatShading: false,
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});
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const mesh = new THREE.Mesh(geometry, material);
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mesh.scale.set(scale, scale, scale);
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mesh.rotation.x = -Math.PI / 2;
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scene.add(mesh);
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// Position camera based on model size
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const distance = maxDim * scale * 2.5;
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camera.position.set(distance, distance, distance);
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controls.update();
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}
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function animate() {
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animationId = requestAnimationFrame(animate);
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controls.update();
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renderer.render(scene, camera);
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}
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</script>
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<div
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bind:this={container}
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class="model-viewer rounded-lg overflow-hidden"
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style="width: {width}px; height: {height}px;"
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></div>
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<style>
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.model-viewer {
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border: 1px solid rgba(255, 255, 255, 0.1);
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}
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.model-viewer :global(canvas) {
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display: block;
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}
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</style>
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