Files
pistation/packages/client-core/src/annotation-renderer.ts
T
SirBlob bad511657e Add shared types and client core packages
The wire contract every client codes against, plus the annotation engine,
canvas renderer and connection policy shared by both clients.
2026-08-09 17:08:55 -04:00

212 lines
5.9 KiB
TypeScript

import type { CompletedStroke, NormalizedPoint } from "@pistation/shared-types";
import type { AnnotationState } from "./annotation-state.js";
export interface RenderTarget {
context: CanvasRenderingContext2D;
width: number;
height: number;
}
export interface RenderOptions {
/// Participant id to display name, used to label remote pointers.
labels?: Map<string, string>;
}
export function renderAnnotations(
target: RenderTarget,
state: AnnotationState,
options: RenderOptions = {}
): void {
const { context, width, height } = target;
context.clearRect(0, 0, width, height);
for (const stroke of state.strokes) {
drawStroke(target, stroke);
}
for (const pointer of state.pointers) {
drawPointer(target, pointer.point, pointer.color, options.labels?.get(pointer.participantId));
}
}
function drawStroke(target: RenderTarget, stroke: CompletedStroke): void {
const { context, width, height } = target;
if (stroke.points.length === 0) return;
context.save();
context.globalAlpha = stroke.style.opacity;
context.strokeStyle = stroke.style.color;
context.fillStyle = stroke.style.color;
context.lineWidth = Math.max(1, stroke.style.width * width);
context.lineCap = "round";
context.lineJoin = "round";
const first = toPixels(stroke.points[0], width, height);
const last = toPixels(stroke.points[stroke.points.length - 1], width, height);
switch (stroke.tool) {
case "rectangle":
context.strokeRect(first.x, first.y, last.x - first.x, last.y - first.y);
break;
case "ellipse": {
const centerX = (first.x + last.x) / 2;
const centerY = (first.y + last.y) / 2;
context.beginPath();
context.ellipse(
centerX,
centerY,
Math.abs(last.x - first.x) / 2,
Math.abs(last.y - first.y) / 2,
0,
0,
Math.PI * 2
);
context.stroke();
break;
}
case "arrow":
drawArrow(context, first, last, context.lineWidth);
break;
case "laser":
drawPointer(target, stroke.points[stroke.points.length - 1], stroke.style.color);
break;
default:
drawFreehand(context, stroke.points, width, height);
break;
}
context.restore();
}
function drawFreehand(
context: CanvasRenderingContext2D,
points: NormalizedPoint[],
width: number,
height: number
): void {
context.beginPath();
const start = toPixels(points[0], width, height);
context.moveTo(start.x, start.y);
for (let index = 1; index < points.length; index += 1) {
const previous = toPixels(points[index - 1], width, height);
const current = toPixels(points[index], width, height);
const midpoint = { x: (previous.x + current.x) / 2, y: (previous.y + current.y) / 2 };
context.quadraticCurveTo(previous.x, previous.y, midpoint.x, midpoint.y);
}
const final = toPixels(points[points.length - 1], width, height);
context.lineTo(final.x, final.y);
context.stroke();
}
function drawArrow(
context: CanvasRenderingContext2D,
from: { x: number; y: number },
to: { x: number; y: number },
lineWidth: number
): void {
const deltaX = to.x - from.x;
const deltaY = to.y - from.y;
const length = Math.hypot(deltaX, deltaY);
if (length < 1) return;
// Unit vector along the arrow, and the perpendicular used for the head's width.
const alongX = deltaX / length;
const alongY = deltaY / length;
const acrossX = -alongY;
const acrossY = alongX;
// The head grows with the line, but never takes more than part of a short arrow.
const headLength = Math.min(length * 0.45, Math.max(lineWidth * 3.6, 10));
const halfWidth = headLength * 0.42;
const baseX = to.x - alongX * headLength;
const baseY = to.y - alongY * headLength;
// Stopping the shaft just inside the head keeps a thick round cap from bulging out
// through the point of the arrow.
context.beginPath();
context.moveTo(from.x, from.y);
context.lineTo(baseX + alongX * lineWidth * 0.5, baseY + alongY * lineWidth * 0.5);
context.stroke();
context.save();
context.lineJoin = "miter";
context.beginPath();
context.moveTo(to.x, to.y);
context.lineTo(baseX + acrossX * halfWidth, baseY + acrossY * halfWidth);
context.lineTo(baseX - acrossX * halfWidth, baseY - acrossY * halfWidth);
context.closePath();
context.fill();
context.restore();
}
function drawPointer(
target: RenderTarget,
point: NormalizedPoint,
color: string,
label?: string
): void {
const { context, width, height } = target;
const position = toPixels(point, width, height);
const radius = Math.max(3, width * 0.0028);
context.save();
context.globalAlpha = 0.22;
context.fillStyle = color;
context.beginPath();
context.arc(position.x, position.y, radius * 2.1, 0, Math.PI * 2);
context.fill();
context.globalAlpha = 1;
context.beginPath();
context.arc(position.x, position.y, radius, 0, Math.PI * 2);
context.fill();
if (label) {
drawPointerLabel(context, position, radius, color, label, width);
}
context.restore();
}
function drawPointerLabel(
context: CanvasRenderingContext2D,
position: { x: number; y: number },
radius: number,
color: string,
label: string,
width: number
): void {
const fontSize = Math.max(10, width * 0.0072);
context.font = `600 ${fontSize}px Inter, system-ui, sans-serif`;
context.textBaseline = "middle";
const paddingX = fontSize * 0.5;
const paddingY = fontSize * 0.3;
const textWidth = context.measureText(label).width;
const boxWidth = textWidth + paddingX * 2;
const boxHeight = fontSize + paddingY * 2;
const boxX = position.x + radius * 2.6;
const boxY = position.y - boxHeight / 2;
context.globalAlpha = 0.92;
context.fillStyle = color;
context.fillRect(boxX, boxY, boxWidth, boxHeight);
context.globalAlpha = 1;
context.fillStyle = "#0b0d10";
context.fillText(label, boxX + paddingX, position.y);
}
function toPixels(point: NormalizedPoint, width: number, height: number) {
return { x: point.x * width, y: point.y * height };
}