Connect to server over websocket for live cloud sync

Desktop app now holds a persistent websocket to the server and syncs
on push notifications instead of a fixed timer, falling back to the
old polling interval only when the socket is down. Cloud folder/file
listings are cached locally so the browser stays usable offline.

Claude-Session: https://claude.ai/code/session_01PoLmSR1pFVyHf8i5b1rNWk
This commit is contained in:
2026-07-21 12:44:25 -04:00
parent d7b113c59a
commit 566bf1a6cb
10 changed files with 431 additions and 24 deletions
+156
View File
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use serde::{Deserialize, Serialize};
use std::net::TcpStream;
use std::sync::atomic::{AtomicU64, Ordering};
use std::sync::Mutex;
use std::time::Duration;
use tauri::{AppHandle, Emitter, Manager};
use tungstenite::client::IntoClientRequest;
use tungstenite::stream::MaybeTlsStream;
use tungstenite::Message;
pub const STATUS_EVENT: &str = "cloud://ws-status";
pub const SYNC_EVENT: &str = "cloud://sync-event";
const READ_TIMEOUT: Duration = Duration::from_secs(10);
const RECONNECT_DELAY: Duration = Duration::from_secs(5);
#[derive(Deserialize, Serialize, Clone)]
pub struct DeviceEvent {
pub kind: String,
pub project_id: Option<String>,
pub document_id: Option<String>,
}
pub struct WsState {
generation: AtomicU64,
status: Mutex<String>,
}
impl Default for WsState {
fn default() -> Self {
Self {
generation: AtomicU64::new(0),
status: Mutex::new("offline".to_string()),
}
}
}
impl WsState {
pub fn status(&self) -> String {
self.status
.lock()
.map(|slot| slot.clone())
.unwrap_or_else(|_| "offline".to_string())
}
fn set_status(&self, app: &AppHandle, status: &str) {
if let Ok(mut slot) = self.status.lock() {
*slot = status.to_string();
}
let _ = app.emit(STATUS_EVENT, status);
}
pub fn start(&self, app: AppHandle, server_url: String, token: String) {
let generation = self.generation.fetch_add(1, Ordering::SeqCst) + 1;
self.set_status(&app, "connecting");
std::thread::spawn(move || run_loop(app, server_url, token, generation));
}
pub fn stop(&self, app: &AppHandle) {
self.generation.fetch_add(1, Ordering::SeqCst);
self.set_status(app, "offline");
}
}
fn still_current(app: &AppHandle, generation: u64) -> bool {
app.state::<WsState>().generation.load(Ordering::SeqCst) == generation
}
fn ws_url(server_url: &str) -> String {
let trimmed = server_url.trim_end_matches('/');
if let Some(rest) = trimmed.strip_prefix("https://") {
format!("wss://{}/api/desktop/ws", rest)
} else if let Some(rest) = trimmed.strip_prefix("http://") {
format!("ws://{}/api/desktop/ws", rest)
} else {
format!("ws://{}/api/desktop/ws", trimmed)
}
}
fn configure_read_timeout(stream: &MaybeTlsStream<TcpStream>) {
let tcp = match stream {
MaybeTlsStream::Plain(stream) => Some(stream),
MaybeTlsStream::NativeTls(stream) => Some(stream.get_ref()),
_ => None,
};
if let Some(tcp) = tcp {
let _ = tcp.set_read_timeout(Some(READ_TIMEOUT));
}
}
fn is_timeout(error: &tungstenite::Error) -> bool {
matches!(
error,
tungstenite::Error::Io(io_error)
if io_error.kind() == std::io::ErrorKind::WouldBlock
|| io_error.kind() == std::io::ErrorKind::TimedOut
)
}
fn connect_and_listen(app: &AppHandle, url: &str, token: &str, generation: u64) -> Result<(), String> {
let mut request = url
.into_client_request()
.map_err(|e| e.to_string())?;
let header_value = format!("Bearer {}", token)
.parse()
.map_err(|_| "Invalid device token".to_string())?;
request.headers_mut().insert("Authorization", header_value);
let (mut socket, _response) = tungstenite::connect(request).map_err(|e| e.to_string())?;
configure_read_timeout(socket.get_ref());
app.state::<WsState>().set_status(app, "connected");
loop {
if !still_current(app, generation) {
let _ = socket.close(None);
return Ok(());
}
match socket.read() {
Ok(Message::Text(text)) => {
if let Ok(event) = serde_json::from_str::<DeviceEvent>(text.as_ref()) {
let _ = app.emit(SYNC_EVENT, event);
}
}
Ok(Message::Ping(_)) => {
let _ = socket.flush();
}
Ok(Message::Close(_)) => return Ok(()),
Ok(_) => {}
Err(ref error) if is_timeout(error) => continue,
Err(error) => return Err(error.to_string()),
}
}
}
fn run_loop(app: AppHandle, server_url: String, token: String, generation: u64) {
let url = ws_url(&server_url);
loop {
if !still_current(&app, generation) {
return;
}
let _ = connect_and_listen(&app, &url, &token, generation);
if !still_current(&app, generation) {
return;
}
app.state::<WsState>().set_status(&app, "offline");
std::thread::sleep(RECONNECT_DELAY);
}
}