Files
HooHacks-12/Backend/voice-chat.js
2025-03-30 01:46:11 -04:00

1072 lines
36 KiB
JavaScript

/**
* Sesame AI Voice Chat Client
*
* A web client that connects to a Sesame AI voice chat server and enables
* real-time voice conversation with an AI assistant.
*/
// Configuration constants
const SERVER_URL = window.location.hostname === 'localhost' ?
'http://localhost:5000' : window.location.origin;
const ENERGY_WINDOW_SIZE = 15;
const CLIENT_SILENCE_DURATION_MS = 750;
// DOM elements
const elements = {
conversation: null,
streamButton: null,
clearButton: null,
thresholdSlider: null,
thresholdValue: null,
visualizerCanvas: null,
visualizerLabel: null,
volumeLevel: null,
statusDot: null,
statusText: null,
speakerSelection: null,
autoPlayResponses: null,
showVisualizer: null
};
// Application state
const state = {
socket: null,
audioContext: null,
analyser: null,
microphone: null,
streamProcessor: null,
isStreaming: false,
isSpeaking: false,
silenceThreshold: 0.01,
energyWindow: [],
silenceTimer: null,
volumeUpdateInterval: null,
visualizerAnimationFrame: null,
currentSpeaker: 0
};
// Visualizer variables
let canvasContext = null;
let visualizerBufferLength = 0;
let visualizerDataArray = null;
// New state variables to track incremental audio streaming
const streamingAudio = {
messageElement: null,
audioElement: null,
chunks: [],
totalChunks: 0,
receivedChunks: 0,
text: '',
mediaSource: null,
sourceBuffer: null,
audioContext: null,
complete: false
};
// Initialize the application
function initializeApp() {
// Initialize the UI elements
initializeUIElements();
// Initialize socket.io connection
setupSocketConnection();
// Setup event listeners
setupEventListeners();
// Initialize visualizer
setupVisualizer();
// Show welcome message
addSystemMessage('Welcome to Sesame AI Voice Chat! Click "Start Conversation" to begin.');
}
// Initialize UI elements
function initializeUIElements() {
// Store references to UI elements
elements.conversation = document.getElementById('conversation');
elements.streamButton = document.getElementById('streamButton');
elements.clearButton = document.getElementById('clearButton');
elements.thresholdSlider = document.getElementById('thresholdSlider');
elements.thresholdValue = document.getElementById('thresholdValue');
elements.visualizerCanvas = document.getElementById('audioVisualizer');
elements.visualizerLabel = document.getElementById('visualizerLabel');
elements.volumeLevel = document.getElementById('volumeLevel');
elements.statusDot = document.getElementById('statusDot');
elements.statusText = document.getElementById('statusText');
elements.speakerSelection = document.getElementById('speakerSelect'); // Changed to match HTML
elements.autoPlayResponses = document.getElementById('autoPlayResponses');
elements.showVisualizer = document.getElementById('showVisualizer');
}
// Setup Socket.IO connection
function setupSocketConnection() {
state.socket = io(SERVER_URL);
// Connection events
state.socket.on('connect', () => {
console.log('Connected to server');
updateConnectionStatus(true);
});
state.socket.on('disconnect', () => {
console.log('Disconnected from server');
updateConnectionStatus(false);
// Stop streaming if active
if (state.isStreaming) {
stopStreaming(false);
}
});
state.socket.on('error', (data) => {
console.error('Socket error:', data.message);
addSystemMessage(`Error: ${data.message}`);
});
// Register message handlers
state.socket.on('audio_response', handleAudioResponse);
state.socket.on('transcription', handleTranscription);
state.socket.on('context_updated', handleContextUpdate);
state.socket.on('streaming_status', handleStreamingStatus);
// New event handlers for incremental audio streaming
state.socket.on('audio_response_start', handleAudioResponseStart);
state.socket.on('audio_response_chunk', handleAudioResponseChunk);
state.socket.on('audio_response_complete', handleAudioResponseComplete);
state.socket.on('processing_status', handleProcessingStatus);
}
// Setup event listeners
function setupEventListeners() {
// Stream button
elements.streamButton.addEventListener('click', toggleStreaming);
// Clear button
elements.clearButton.addEventListener('click', clearConversation);
// Threshold slider
elements.thresholdSlider.addEventListener('input', updateThreshold);
// Speaker selection
elements.speakerSelection.addEventListener('change', () => {
state.currentSpeaker = parseInt(elements.speakerSelection.value, 10);
});
// Visualizer toggle
elements.showVisualizer.addEventListener('change', toggleVisualizerVisibility);
}
// Setup audio visualizer
function setupVisualizer() {
if (!elements.visualizerCanvas) return;
canvasContext = elements.visualizerCanvas.getContext('2d');
// Set canvas dimensions
elements.visualizerCanvas.width = elements.visualizerCanvas.offsetWidth;
elements.visualizerCanvas.height = elements.visualizerCanvas.offsetHeight;
// Initialize the visualizer
drawVisualizer();
}
// Update connection status UI
function updateConnectionStatus(isConnected) {
elements.statusDot.classList.toggle('active', isConnected);
elements.statusText.textContent = isConnected ? 'Connected' : 'Disconnected';
}
// Toggle streaming state
function toggleStreaming() {
if (state.isStreaming) {
stopStreaming(true);
} else {
startStreaming();
}
}
// Start streaming audio to the server
function startStreaming() {
if (state.isStreaming) return;
// Request microphone access
navigator.mediaDevices.getUserMedia({ audio: true, video: false })
.then(stream => {
// Show processing state while setting up
elements.streamButton.innerHTML = '<i class="fas fa-spinner fa-spin"></i> Initializing...';
// Create audio context
state.audioContext = new (window.AudioContext || window.webkitAudioContext)();
// Create microphone source
state.microphone = state.audioContext.createMediaStreamSource(stream);
// Create analyser for visualizer
state.analyser = state.audioContext.createAnalyser();
state.analyser.fftSize = 256;
visualizerBufferLength = state.analyser.frequencyBinCount;
visualizerDataArray = new Uint8Array(visualizerBufferLength);
// Connect microphone to analyser
state.microphone.connect(state.analyser);
// Create script processor for audio processing
const bufferSize = 4096;
state.streamProcessor = state.audioContext.createScriptProcessor(bufferSize, 1, 1);
// Set up audio processing callback
state.streamProcessor.onaudioprocess = handleAudioProcess;
// Connect the processors
state.analyser.connect(state.streamProcessor);
state.streamProcessor.connect(state.audioContext.destination);
// Update UI
state.isStreaming = true;
elements.streamButton.innerHTML = '<i class="fas fa-microphone"></i> Listening...';
elements.streamButton.classList.add('recording');
// Initialize energy window
state.energyWindow = [];
// Start volume meter updates
state.volumeUpdateInterval = setInterval(updateVolumeMeter, 100);
// Start visualizer if enabled
if (elements.showVisualizer.checked && !state.visualizerAnimationFrame) {
drawVisualizer();
}
// Show starting message
addSystemMessage('Listening... Speak clearly into your microphone.');
// Notify the server that we're starting
state.socket.emit('stream_audio', {
audio: '',
speaker: state.currentSpeaker
});
})
.catch(err => {
console.error('Error accessing microphone:', err);
addSystemMessage(`Error: ${err.message}. Please make sure your microphone is connected and you've granted permission.`);
elements.streamButton.innerHTML = '<i class="fas fa-microphone"></i> Start Conversation';
});
}
// Stop streaming audio
function stopStreaming(notifyServer = true) {
if (!state.isStreaming) return;
// Update UI first
elements.streamButton.innerHTML = '<i class="fas fa-microphone"></i> Start Conversation';
elements.streamButton.classList.remove('recording');
elements.streamButton.classList.remove('processing');
// Stop volume meter updates
if (state.volumeUpdateInterval) {
clearInterval(state.volumeUpdateInterval);
state.volumeUpdateInterval = null;
}
// Stop all audio processing
if (state.streamProcessor) {
state.streamProcessor.disconnect();
state.streamProcessor = null;
}
if (state.analyser) {
state.analyser.disconnect();
}
if (state.microphone) {
state.microphone.disconnect();
}
// Close audio context
if (state.audioContext && state.audioContext.state !== 'closed') {
state.audioContext.close().catch(err => console.warn('Error closing audio context:', err));
}
// Cleanup animation frames
if (state.visualizerAnimationFrame) {
cancelAnimationFrame(state.visualizerAnimationFrame);
state.visualizerAnimationFrame = null;
}
// Reset state
state.isStreaming = false;
state.isSpeaking = false;
// Notify the server
if (notifyServer && state.socket && state.socket.connected) {
state.socket.emit('stop_streaming', {
speaker: state.currentSpeaker
});
}
// Show message
addSystemMessage('Conversation paused. Click "Start Conversation" to resume.');
}
// Handle audio processing
function handleAudioProcess(event) {
const inputData = event.inputBuffer.getChannelData(0);
// Calculate audio energy (volume level)
const energy = calculateAudioEnergy(inputData);
// Update energy window for averaging
updateEnergyWindow(energy);
// Calculate average energy
const avgEnergy = calculateAverageEnergy();
// Determine if audio is silent
const isSilent = avgEnergy < state.silenceThreshold;
// Debug logging only if significant changes in audio patterns
if (Math.random() < 0.05) { // Log only 5% of frames to avoid console spam
console.log(`Audio: len=${inputData.length}, energy=${energy.toFixed(4)}, avg=${avgEnergy.toFixed(4)}, silent=${isSilent}`);
}
// Handle speech state based on silence
handleSpeechState(isSilent);
// Only send audio chunk if we detect speech
if (!isSilent) {
// Create a resampled version at 24kHz for the server
// Most WebRTC audio is 48kHz, but we want 24kHz for the model
const resampledData = downsampleBuffer(inputData, state.audioContext.sampleRate, 24000);
// Send the audio chunk to the server
sendAudioChunk(resampledData, state.currentSpeaker);
}
}
// Cleanup audio resources when done
function cleanupAudioResources() {
// Stop all audio processing
if (state.streamProcessor) {
state.streamProcessor.disconnect();
state.streamProcessor = null;
}
if (state.analyser) {
state.analyser.disconnect();
state.analyser = null;
}
if (state.microphone) {
state.microphone.disconnect();
state.microphone = null;
}
// Close audio context
if (state.audioContext && state.audioContext.state !== 'closed') {
state.audioContext.close().catch(err => console.warn('Error closing audio context:', err));
}
// Cancel all timers and animation frames
if (state.volumeUpdateInterval) {
clearInterval(state.volumeUpdateInterval);
state.volumeUpdateInterval = null;
}
if (state.visualizerAnimationFrame) {
cancelAnimationFrame(state.visualizerAnimationFrame);
state.visualizerAnimationFrame = null;
}
if (state.silenceTimer) {
clearTimeout(state.silenceTimer);
state.silenceTimer = null;
}
}
// Clear conversation history
function clearConversation() {
if (elements.conversation) {
elements.conversation.innerHTML = '';
addSystemMessage('Conversation cleared.');
// Notify server to clear context
if (state.socket && state.socket.connected) {
state.socket.emit('clear_context');
}
}
}
// Calculate audio energy (volume)
function calculateAudioEnergy(buffer) {
let sum = 0;
for (let i = 0; i < buffer.length; i++) {
sum += buffer[i] * buffer[i];
}
return Math.sqrt(sum / buffer.length);
}
// Update energy window for averaging
function updateEnergyWindow(energy) {
state.energyWindow.push(energy);
if (state.energyWindow.length > ENERGY_WINDOW_SIZE) {
state.energyWindow.shift();
}
}
// Calculate average energy from window
function calculateAverageEnergy() {
if (state.energyWindow.length === 0) return 0;
const sum = state.energyWindow.reduce((a, b) => a + b, 0);
return sum / state.energyWindow.length;
}
// Update the threshold from the slider
function updateThreshold() {
state.silenceThreshold = parseFloat(elements.thresholdSlider.value);
elements.thresholdValue.textContent = state.silenceThreshold.toFixed(3);
}
// Update the volume meter display
function updateVolumeMeter() {
if (!state.isStreaming || !state.energyWindow.length) return;
const avgEnergy = calculateAverageEnergy();
// Scale energy to percentage (0-100)
// Typically, energy values will be very small (e.g., 0.001 to 0.1)
// So we multiply by a factor to make it more visible
const scaleFactor = 1000;
const percentage = Math.min(100, Math.max(0, avgEnergy * scaleFactor));
// Update volume meter width
elements.volumeLevel.style.width = `${percentage}%`;
// Change color based on level
if (percentage > 70) {
elements.volumeLevel.style.backgroundColor = '#ff5252';
} else if (percentage > 30) {
elements.volumeLevel.style.backgroundColor = '#4CAF50';
} else {
elements.volumeLevel.style.backgroundColor = '#4c84ff';
}
}
// Handle speech/silence state transitions
function handleSpeechState(isSilent) {
if (state.isSpeaking && isSilent) {
// Transition from speaking to silence
if (!state.silenceTimer) {
state.silenceTimer = setTimeout(() => {
// Only consider it a real silence after a certain duration
// This prevents detecting brief pauses as the end of speech
state.isSpeaking = false;
state.silenceTimer = null;
}, CLIENT_SILENCE_DURATION_MS);
}
} else if (state.silenceTimer && !isSilent) {
// User started speaking again, cancel the silence timer
clearTimeout(state.silenceTimer);
state.silenceTimer = null;
}
// Update speaking state for non-silent audio
if (!isSilent) {
state.isSpeaking = true;
}
}
// Send audio chunk to server
function sendAudioChunk(audioData, speaker) {
if (!state.socket || !state.socket.connected) {
console.warn('Socket not connected');
return;
}
console.log(`Preparing audio chunk: length=${audioData.length}, speaker=${speaker}`);
// Check for NaN or invalid values
let hasInvalidValues = false;
for (let i = 0; i < audioData.length; i++) {
if (isNaN(audioData[i]) || !isFinite(audioData[i])) {
hasInvalidValues = true;
console.warn(`Invalid audio value at index ${i}: ${audioData[i]}`);
break;
}
}
if (hasInvalidValues) {
console.warn('Audio data contains invalid values. Creating silent audio.');
audioData = new Float32Array(audioData.length).fill(0);
}
try {
// Create WAV blob
const wavData = createWavBlob(audioData, 24000);
console.log(`WAV blob created: ${wavData.size} bytes`);
const reader = new FileReader();
reader.onloadend = function() {
try {
// Get base64 data
const base64data = reader.result;
console.log(`Base64 data created: ${base64data.length} bytes`);
// Send to server
state.socket.emit('stream_audio', {
audio: base64data,
speaker: speaker
});
console.log('Audio chunk sent to server');
} catch (err) {
console.error('Error preparing audio data:', err);
}
};
reader.onerror = function() {
console.error('Error reading audio data as base64');
};
reader.readAsDataURL(wavData);
} catch (err) {
console.error('Error creating WAV data:', err);
}
}
// Create WAV blob from audio data with improved error handling
function createWavBlob(audioData, sampleRate) {
// Validate input
if (!audioData || audioData.length === 0) {
console.warn('Empty audio data provided to createWavBlob');
audioData = new Float32Array(1024).fill(0); // Create 1024 samples of silence
}
// Function to convert Float32Array to Int16Array for WAV format
function floatTo16BitPCM(output, offset, input) {
for (let i = 0; i < input.length; i++, offset += 2) {
// Ensure values are in -1 to 1 range
const s = Math.max(-1, Math.min(1, input[i]));
// Convert to 16-bit PCM
output.setInt16(offset, s < 0 ? s * 0x8000 : s * 0x7FFF, true);
}
}
// Create WAV header
function writeString(view, offset, string) {
for (let i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
}
try {
// Create WAV file with header - careful with buffer sizes
const buffer = new ArrayBuffer(44 + audioData.length * 2);
const view = new DataView(buffer);
// RIFF identifier
writeString(view, 0, 'RIFF');
// File length (will be filled later)
view.setUint32(4, 36 + audioData.length * 2, true);
// WAVE identifier
writeString(view, 8, 'WAVE');
// fmt chunk identifier
writeString(view, 12, 'fmt ');
// fmt chunk length
view.setUint32(16, 16, true);
// Sample format (1 is PCM)
view.setUint16(20, 1, true);
// Mono channel
view.setUint16(22, 1, true);
// Sample rate
view.setUint32(24, sampleRate, true);
// Byte rate (sample rate * block align)
view.setUint32(28, sampleRate * 2, true);
// Block align (channels * bytes per sample)
view.setUint16(32, 2, true);
// Bits per sample
view.setUint16(34, 16, true);
// data chunk identifier
writeString(view, 36, 'data');
// data chunk length
view.setUint32(40, audioData.length * 2, true);
// Write the PCM samples
floatTo16BitPCM(view, 44, audioData);
// Create and return blob
return new Blob([view], { type: 'audio/wav' });
} catch (err) {
console.error('Error in createWavBlob:', err);
// Create a minimal valid WAV file with silence as fallback
const fallbackSamples = new Float32Array(1024).fill(0);
const fallbackBuffer = new ArrayBuffer(44 + fallbackSamples.length * 2);
const fallbackView = new DataView(fallbackBuffer);
writeString(fallbackView, 0, 'RIFF');
fallbackView.setUint32(4, 36 + fallbackSamples.length * 2, true);
writeString(fallbackView, 8, 'WAVE');
writeString(fallbackView, 12, 'fmt ');
fallbackView.setUint32(16, 16, true);
fallbackView.setUint16(20, 1, true);
fallbackView.setUint16(22, 1, true);
fallbackView.setUint32(24, sampleRate, true);
fallbackView.setUint32(28, sampleRate * 2, true);
fallbackView.setUint16(32, 2, true);
fallbackView.setUint16(34, 16, true);
writeString(fallbackView, 36, 'data');
fallbackView.setUint32(40, fallbackSamples.length * 2, true);
floatTo16BitPCM(fallbackView, 44, fallbackSamples);
return new Blob([fallbackView], { type: 'audio/wav' });
}
}
// Draw audio visualizer
function drawVisualizer() {
if (!canvasContext) {
return;
}
state.visualizerAnimationFrame = requestAnimationFrame(drawVisualizer);
// Skip drawing if visualizer is hidden
if (!elements.showVisualizer.checked) {
if (elements.visualizerCanvas.style.opacity !== '0') {
elements.visualizerCanvas.style.opacity = '0';
}
return;
} else if (elements.visualizerCanvas.style.opacity !== '1') {
elements.visualizerCanvas.style.opacity = '1';
}
// Get frequency data if available
if (state.isStreaming && state.analyser) {
try {
state.analyser.getByteFrequencyData(visualizerDataArray);
} catch (e) {
console.warn('Error getting frequency data:', e);
}
} else {
// Fade out when not streaming
for (let i = 0; i < visualizerDataArray.length; i++) {
visualizerDataArray[i] = Math.max(0, visualizerDataArray[i] - 5);
}
}
// Clear canvas
canvasContext.fillStyle = 'rgb(0, 0, 0)';
canvasContext.fillRect(0, 0, elements.visualizerCanvas.width, elements.visualizerCanvas.height);
// Draw gradient bars
const width = elements.visualizerCanvas.width;
const height = elements.visualizerCanvas.height;
const barCount = Math.min(visualizerBufferLength, 64);
const barWidth = width / barCount - 1;
for (let i = 0; i < barCount; i++) {
const index = Math.floor(i * visualizerBufferLength / barCount);
const value = visualizerDataArray[index];
// Use logarithmic scale for better audio visualization
// This makes low values more visible while still maintaining full range
const logFactor = 20;
const scaledValue = Math.log(1 + (value / 255) * logFactor) / Math.log(1 + logFactor);
const barHeight = scaledValue * height;
// Position bars
const x = i * (barWidth + 1);
const y = height - barHeight;
// Create color gradient based on frequency and amplitude
const hue = i / barCount * 360; // Full color spectrum
const saturation = 80 + (value / 255 * 20); // Higher values more saturated
const lightness = 40 + (value / 255 * 20); // Dynamic brightness based on amplitude
// Draw main bar
canvasContext.fillStyle = `hsl(${hue}, ${saturation}%, ${lightness}%)`;
canvasContext.fillRect(x, y, barWidth, barHeight);
// Add reflection effect
if (barHeight > 5) {
const gradient = canvasContext.createLinearGradient(
x, y,
x, y + barHeight * 0.5
);
gradient.addColorStop(0, `hsla(${hue}, ${saturation}%, ${lightness + 20}%, 0.4)`);
gradient.addColorStop(1, `hsla(${hue}, ${saturation}%, ${lightness}%, 0)`);
canvasContext.fillStyle = gradient;
canvasContext.fillRect(x, y, barWidth, barHeight * 0.5);
// Add highlight on top of the bar for better 3D effect
canvasContext.fillStyle = `hsla(${hue}, ${saturation - 20}%, ${lightness + 30}%, 0.7)`;
canvasContext.fillRect(x, y, barWidth, 2);
}
}
// Show/hide the label
elements.visualizerLabel.style.opacity = (state.isStreaming) ? '0' : '0.7';
}
// Toggle visualizer visibility
function toggleVisualizerVisibility() {
const isVisible = elements.showVisualizer.checked;
elements.visualizerCanvas.style.opacity = isVisible ? '1' : '0';
if (isVisible && state.isStreaming && !state.visualizerAnimationFrame) {
drawVisualizer();
}
}
// Handle audio response from server
function handleAudioResponse(data) {
console.log('Received audio response');
// Create message container
const messageElement = document.createElement('div');
messageElement.className = 'message ai';
// Add text content if available
if (data.text) {
const textElement = document.createElement('p');
textElement.textContent = data.text;
messageElement.appendChild(textElement);
}
// Create and configure audio element
const audioElement = document.createElement('audio');
audioElement.controls = true;
audioElement.className = 'audio-player';
// Set audio source
const audioSource = document.createElement('source');
audioSource.src = data.audio;
audioSource.type = 'audio/wav';
// Add fallback text
audioElement.textContent = 'Your browser does not support the audio element.';
// Assemble audio element
audioElement.appendChild(audioSource);
messageElement.appendChild(audioElement);
// Add timestamp
const timeElement = document.createElement('span');
timeElement.className = 'message-time';
timeElement.textContent = new Date().toLocaleTimeString();
messageElement.appendChild(timeElement);
// Add to conversation
elements.conversation.appendChild(messageElement);
// Auto-scroll to bottom
elements.conversation.scrollTop = elements.conversation.scrollHeight;
// Auto-play if enabled
if (elements.autoPlayResponses.checked) {
audioElement.play()
.catch(err => {
console.warn('Auto-play failed:', err);
addSystemMessage('Auto-play failed. Please click play to hear the response.');
});
}
// Re-enable stream button after processing is complete
if (state.isStreaming) {
elements.streamButton.innerHTML = '<i class="fas fa-microphone"></i> Listening...';
elements.streamButton.classList.add('recording');
elements.streamButton.classList.remove('processing');
}
}
// Handle transcription response from server
function handleTranscription(data) {
console.log('Received transcription:', data.text);
// Create message element
const messageElement = document.createElement('div');
messageElement.className = 'message user';
// Add text content
const textElement = document.createElement('p');
textElement.textContent = data.text;
messageElement.appendChild(textElement);
// Add timestamp
const timeElement = document.createElement('span');
timeElement.className = 'message-time';
timeElement.textContent = new Date().toLocaleTimeString();
messageElement.appendChild(timeElement);
// Add to conversation
elements.conversation.appendChild(messageElement);
// Auto-scroll to bottom
elements.conversation.scrollTop = elements.conversation.scrollHeight;
}
// Handle context update from server
function handleContextUpdate(data) {
console.log('Context updated:', data.message);
}
// Handle streaming status updates from server
function handleStreamingStatus(data) {
console.log('Streaming status:', data.status);
if (data.status === 'stopped') {
// Reset UI if needed
if (state.isStreaming) {
stopStreaming(false); // Don't send to server since this came from server
}
}
}
// Add a system message to the conversation
function addSystemMessage(message) {
const messageElement = document.createElement('div');
messageElement.className = 'message system';
messageElement.textContent = message;
elements.conversation.appendChild(messageElement);
// Auto-scroll to bottom
elements.conversation.scrollTop = elements.conversation.scrollHeight;
}
// Downsample audio buffer to target sample rate
function downsampleBuffer(buffer, originalSampleRate, targetSampleRate) {
if (originalSampleRate === targetSampleRate) {
return buffer;
}
const ratio = originalSampleRate / targetSampleRate;
const newLength = Math.round(buffer.length / ratio);
const result = new Float32Array(newLength);
for (let i = 0; i < newLength; i++) {
const pos = Math.round(i * ratio);
result[i] = buffer[pos];
}
return result;
}
// Handle processing status updates
function handleProcessingStatus(data) {
console.log('Processing status update:', data);
// Show processing status in UI
if (data.status === 'generating_audio') {
elements.streamButton.innerHTML = '<i class="fas fa-cog fa-spin"></i> Processing...';
elements.streamButton.classList.add('processing');
elements.streamButton.classList.remove('recording');
// Show message to user
addSystemMessage(data.message || 'Processing your request...');
}
}
// Handle the start of an audio streaming response
function handleAudioResponseStart(data) {
console.log('Audio response starting:', data);
// Reset streaming audio state
streamingAudio.chunks = [];
streamingAudio.totalChunks = data.total_chunks;
streamingAudio.receivedChunks = 0;
streamingAudio.text = data.text;
streamingAudio.complete = false;
// Create message container now, so we can update it as chunks arrive
const messageElement = document.createElement('div');
messageElement.className = 'message ai processing';
// Add text content if available
if (data.text) {
const textElement = document.createElement('p');
textElement.textContent = data.text;
messageElement.appendChild(textElement);
}
// Create audio element (will be populated as chunks arrive)
const audioElement = document.createElement('audio');
audioElement.controls = true;
audioElement.className = 'audio-player';
audioElement.textContent = 'Audio is being generated...';
messageElement.appendChild(audioElement);
// Add timestamp
const timeElement = document.createElement('span');
timeElement.className = 'message-time';
timeElement.textContent = new Date().toLocaleTimeString();
messageElement.appendChild(timeElement);
// Add loading indicator
const loadingElement = document.createElement('div');
loadingElement.className = 'loading-indicator';
loadingElement.innerHTML = '<div class="loading-spinner"></div><span>Generating audio response...</span>';
messageElement.appendChild(loadingElement);
// Add to conversation
elements.conversation.appendChild(messageElement);
// Auto-scroll to bottom
elements.conversation.scrollTop = elements.conversation.scrollHeight;
// Store elements for later updates
streamingAudio.messageElement = messageElement;
streamingAudio.audioElement = audioElement;
}
// Handle an incoming audio chunk
function handleAudioResponseChunk(data) {
console.log(`Received audio chunk ${data.chunk_index + 1}/${data.total_chunks}`);
// Store the chunk
streamingAudio.chunks[data.chunk_index] = data.audio;
streamingAudio.receivedChunks++;
// Update progress in the UI
if (streamingAudio.messageElement) {
const loadingElement = streamingAudio.messageElement.querySelector('.loading-indicator span');
if (loadingElement) {
loadingElement.textContent = `Generating audio response... ${Math.round((streamingAudio.receivedChunks / data.total_chunks) * 100)}%`;
}
}
// If this is the first chunk, start playing it immediately for faster response
if (data.chunk_index === 0 && streamingAudio.audioElement && elements.autoPlayResponses && elements.autoPlayResponses.checked) {
try {
streamingAudio.audioElement.src = data.audio;
streamingAudio.audioElement.play().catch(err => console.warn('Auto-play failed:', err));
} catch (e) {
console.error('Error playing first chunk:', e);
}
}
// If this is the last chunk or we've received all chunks, finalize the audio
if (data.is_last || streamingAudio.receivedChunks >= data.total_chunks) {
finalizeStreamingAudio();
}
}
// Handle completion of audio streaming
function handleAudioResponseComplete(data) {
console.log('Audio response complete:', data);
streamingAudio.complete = true;
// Make sure we finalize the audio even if some chunks were missed
finalizeStreamingAudio();
// Update UI to normal state
if (state.isStreaming) {
elements.streamButton.innerHTML = '<i class="fas fa-microphone"></i> Listening...';
elements.streamButton.classList.add('recording');
elements.streamButton.classList.remove('processing');
}
}
// Finalize streaming audio by combining chunks and updating the UI
function finalizeStreamingAudio() {
if (!streamingAudio.messageElement || streamingAudio.chunks.length === 0) {
return;
}
try {
// For more sophisticated audio streaming, you would need to properly concatenate
// the WAV files, but for now we'll use the last chunk as the complete audio
// since it should contain the entire response due to how the server is implementing it
const lastChunkIndex = streamingAudio.chunks.length - 1;
const audioData = streamingAudio.chunks[lastChunkIndex] || streamingAudio.chunks[0];
// Update the audio element with the complete audio
if (streamingAudio.audioElement) {
streamingAudio.audioElement.src = audioData;
// Auto-play if enabled and not already playing
if (elements.autoPlayResponses && elements.autoPlayResponses.checked &&
streamingAudio.audioElement.paused) {
streamingAudio.audioElement.play()
.catch(err => {
console.warn('Auto-play failed:', err);
addSystemMessage('Auto-play failed. Please click play to hear the response.');
});
}
}
// Remove loading indicator and processing class
if (streamingAudio.messageElement) {
const loadingElement = streamingAudio.messageElement.querySelector('.loading-indicator');
if (loadingElement) {
streamingAudio.messageElement.removeChild(loadingElement);
}
streamingAudio.messageElement.classList.remove('processing');
}
console.log('Audio response finalized and ready for playback');
} catch (e) {
console.error('Error finalizing streaming audio:', e);
}
// Reset streaming audio state
streamingAudio.chunks = [];
streamingAudio.totalChunks = 0;
streamingAudio.receivedChunks = 0;
streamingAudio.messageElement = null;
streamingAudio.audioElement = null;
}
// Add CSS styles for new UI elements
document.addEventListener('DOMContentLoaded', function() {
// Add styles for processing state
const style = document.createElement('style');
style.textContent = `
.message.processing {
opacity: 0.8;
}
.loading-indicator {
display: flex;
align-items: center;
margin-top: 8px;
font-size: 0.9em;
color: #666;
}
.loading-spinner {
width: 16px;
height: 16px;
border: 2px solid #ddd;
border-top: 2px solid var(--primary-color);
border-radius: 50%;
margin-right: 8px;
animation: spin 1s linear infinite;
}
@keyframes spin {
0% { transform: rotate(0deg); }
100% { transform: rotate(360deg); }
}
`;
document.head.appendChild(style);
});
// Initialize the application when DOM is fully loaded
document.addEventListener('DOMContentLoaded', initializeApp);