Files
HooHacks-12/Backend/index.html

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HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Sesame AI Voice Chat</title>
<style>
body {
font-family: 'Arial', sans-serif;
max-width: 800px;
margin: 0 auto;
padding: 20px;
background-color: #f9f9f9;
}
.conversation {
border: 1px solid #ddd;
border-radius: 12px;
padding: 20px;
height: 400px;
overflow-y: auto;
margin-bottom: 20px;
background-color: white;
box-shadow: 0 2px 10px rgba(0,0,0,0.05);
}
.message {
margin-bottom: 15px;
padding: 12px;
border-radius: 12px;
max-width: 80%;
line-height: 1.4;
}
.user {
background-color: #e3f2fd;
text-align: right;
margin-left: auto;
border-bottom-right-radius: 4px;
}
.ai {
background-color: #f1f1f1;
margin-right: auto;
border-bottom-left-radius: 4px;
}
.system {
background-color: #f8f9fa;
font-style: italic;
text-align: center;
font-size: 0.9em;
color: #666;
padding: 8px;
margin: 10px auto;
max-width: 90%;
}
.controls {
display: flex;
gap: 15px;
justify-content: center;
align-items: center;
}
button {
padding: 12px 24px;
border-radius: 24px;
border: none;
background-color: #4CAF50;
color: white;
cursor: pointer;
font-weight: bold;
transition: all 0.2s ease;
box-shadow: 0 2px 5px rgba(0,0,0,0.1);
}
button:hover {
background-color: #45a049;
box-shadow: 0 4px 8px rgba(0,0,0,0.15);
}
.recording {
background-color: #f44336;
animation: pulse 1.5s infinite;
}
.processing {
background-color: #FFA500;
}
select {
padding: 10px;
border-radius: 24px;
border: 1px solid #ddd;
background-color: white;
}
.transcript {
font-style: italic;
color: #666;
margin-top: 5px;
}
@keyframes pulse {
0% { opacity: 1; }
50% { opacity: 0.7; }
100% { opacity: 1; }
}
.status-indicator {
display: flex;
align-items: center;
justify-content: center;
margin-top: 10px;
gap: 5px;
}
.status-dot {
width: 10px;
height: 10px;
border-radius: 50%;
background-color: #ccc;
}
.status-dot.active {
background-color: #4CAF50;
}
.status-text {
font-size: 0.9em;
color: #666;
}
audio {
width: 100%;
margin-top: 5px;
}
.visualizer-container {
width: 100%;
height: 60px;
background-color: #f5f5f5;
border-radius: 12px;
margin-bottom: 15px;
overflow: hidden;
position: relative;
}
.audio-visualizer {
width: 100%;
height: 100%;
display: block;
}
.visualizer-label {
position: absolute;
top: 50%;
left: 50%;
transform: translate(-50%, -50%);
color: #999;
font-size: 0.9em;
pointer-events: none;
opacity: 0.7;
text-align: center;
width: 100%;
}
</style>
</head>
<body>
<h1>Sesame AI Voice Chat</h1>
<div class="conversation" id="conversation"></div>
<div class="visualizer-container">
<canvas id="audioVisualizer" class="audio-visualizer"></canvas>
<div id="visualizerLabel" class="visualizer-label">Audio levels will appear here when speaking</div>
</div>
<div class="controls">
<select id="speakerSelect">
<option value="0">Speaker 0</option>
<option value="1">Speaker 1</option>
</select>
<button id="streamButton">Start Conversation</button>
<button id="clearButton">Clear Chat</button>
</div>
<div class="status-indicator">
<div class="status-dot" id="statusDot"></div>
<div class="status-text" id="statusText">Not connected</div>
</div>
<script>
// Variables
let ws;
let audioContext;
let streamProcessor;
let isStreaming = false;
let isSpeaking = false;
let silenceTimer = null;
let energyWindow = [];
const ENERGY_WINDOW_SIZE = 10;
const CLIENT_SILENCE_THRESHOLD = 0.01;
const CLIENT_SILENCE_DURATION_MS = 1000; // 1 second
// Add these variables with your existing ones
let analyser;
let visualizerCanvas;
let canvasContext;
let visualizerBufferLength;
let visualizerDataArray;
let visualizerAnimationFrame;
const visualizerLabel = document.getElementById('visualizerLabel');
// DOM elements
const conversationEl = document.getElementById('conversation');
const speakerSelectEl = document.getElementById('speakerSelect');
const streamButton = document.getElementById('streamButton');
const clearButton = document.getElementById('clearButton');
const statusDot = document.getElementById('statusDot');
const statusText = document.getElementById('statusText');
// Initialize on page load
window.addEventListener('load', () => {
connectWebSocket();
setupAudioContext();
setupVisualizer();
// Event listeners
streamButton.addEventListener('click', toggleStreaming);
clearButton.addEventListener('click', clearConversation);
});
// Setup audio context for streaming
function setupAudioContext() {
try {
audioContext = new (window.AudioContext || window.webkitAudioContext)();
console.log('Audio context setup completed');
} catch (err) {
console.error('Error setting up audio context:', err);
addSystemMessage(`Audio context error: ${err.message}`);
}
}
// Connect to WebSocket server
function connectWebSocket() {
const wsProtocol = window.location.protocol === 'https:' ? 'wss:' : 'ws:';
const wsUrl = `${wsProtocol}//${window.location.hostname}:8000/ws`;
ws = new WebSocket(wsUrl);
ws.onopen = () => {
console.log('WebSocket connected');
statusDot.classList.add('active');
statusText.textContent = 'Connected';
addSystemMessage('Connected to server');
};
ws.onmessage = (event) => {
const response = JSON.parse(event.data);
console.log('Received:', response);
if (response.type === 'audio_response') {
// Play audio response
const audio = new Audio(response.audio);
audio.play();
// Add message to conversation
addAIMessage(response.text || 'AI response', response.audio);
// Reset to speaking state after AI response
if (isStreaming) {
streamButton.textContent = 'Listening...';
streamButton.style.backgroundColor = '#f44336'; // Back to red
streamButton.classList.add('recording');
isSpeaking = false; // Reset speaking state
}
} else if (response.type === 'error') {
addSystemMessage(`Error: ${response.message}`);
} else if (response.type === 'context_updated') {
addSystemMessage(response.message);
} else if (response.type === 'streaming_status') {
addSystemMessage(`Streaming ${response.status}`);
} else if (response.type === 'transcription') {
addUserTranscription(response.text);
}
};
ws.onclose = () => {
console.log('WebSocket disconnected');
statusDot.classList.remove('active');
statusText.textContent = 'Disconnected';
addSystemMessage('Disconnected from server. Reconnecting...');
setTimeout(connectWebSocket, 3000);
};
ws.onerror = (error) => {
console.error('WebSocket error:', error);
statusDot.classList.remove('active');
statusText.textContent = 'Error';
addSystemMessage('Connection error');
};
}
// Toggle streaming
function toggleStreaming() {
if (isStreaming) {
stopStreaming();
} else {
startStreaming();
}
}
// Start streaming
async function startStreaming() {
try {
const stream = await navigator.mediaDevices.getUserMedia({ audio: true });
const speaker = parseInt(speakerSelectEl.value);
isStreaming = true;
isSpeaking = false;
energyWindow = [];
streamButton.textContent = 'Listening...';
streamButton.classList.add('recording');
// Create audio processor node
const source = audioContext.createMediaStreamSource(stream);
// Set up analyser for visualization
analyser = audioContext.createAnalyser();
analyser.fftSize = 256;
visualizerBufferLength = analyser.frequencyBinCount;
visualizerDataArray = new Uint8Array(visualizerBufferLength);
source.connect(analyser);
// Hide the label when visualization is active
visualizerLabel.style.opacity = '0';
// Start drawing the visualization
drawVisualizer();
// Set up processor for audio processing
streamProcessor = audioContext.createScriptProcessor(4096, 1, 1);
// Connect nodes
source.connect(streamProcessor);
streamProcessor.connect(audioContext.destination);
// Process and send audio data
streamProcessor.onaudioprocess = function(e) {
const audioData = e.inputBuffer.getChannelData(0);
// Calculate energy (volume) for silence detection
const energy = calculateAudioEnergy(audioData);
updateEnergyWindow(energy);
// Check if currently silent
const avgEnergy = calculateAverageEnergy();
const isSilent = avgEnergy < CLIENT_SILENCE_THRESHOLD;
// Handle silence/speech transitions for visual feedback
handleSpeechState(isSilent);
// Continue processing audio regardless of silence state
const downsampled = downsampleBuffer(audioData, audioContext.sampleRate, 24000);
sendAudioChunk(downsampled, speaker);
};
addSystemMessage('Listening - speak naturally and pause when finished');
} catch (err) {
console.error('Error starting audio stream:', err);
addSystemMessage(`Microphone error: ${err.message}`);
isStreaming = false;
streamButton.textContent = 'Start Conversation';
streamButton.classList.remove('recording');
}
}
// Calculate audio energy (volume)
function calculateAudioEnergy(buffer) {
let sum = 0;
for (let i = 0; i < buffer.length; i++) {
sum += Math.abs(buffer[i]);
}
return sum / buffer.length;
}
// Update the sliding energy window
function updateEnergyWindow(energy) {
energyWindow.push(energy);
if (energyWindow.length > ENERGY_WINDOW_SIZE) {
energyWindow.shift();
}
}
// Calculate average energy from the window
function calculateAverageEnergy() {
if (energyWindow.length === 0) return 0;
return energyWindow.reduce((sum, val) => sum + val, 0) / energyWindow.length;
}
// Handle speech state changes and visual feedback
function handleSpeechState(isSilent) {
if (isSpeaking && isSilent) {
// Transition from speaking to silence
if (!silenceTimer) {
silenceTimer = setTimeout(() => {
// Silence persisted long enough
streamButton.textContent = 'Processing...';
streamButton.classList.remove('recording');
streamButton.classList.add('processing');
addSystemMessage('Detected pause in speech, processing response...');
}, CLIENT_SILENCE_DURATION_MS);
}
} else if (!isSpeaking && !isSilent) {
// Transition from silence to speaking
isSpeaking = true;
streamButton.textContent = 'Listening...';
streamButton.classList.add('recording');
streamButton.classList.remove('processing');
// Clear any pending silence timer
if (silenceTimer) {
clearTimeout(silenceTimer);
silenceTimer = null;
}
} else if (isSpeaking && !isSilent) {
// Still speaking, reset any silence timer
if (silenceTimer) {
clearTimeout(silenceTimer);
silenceTimer = null;
}
}
// Update speaking state
if (!isSilent) {
isSpeaking = true;
}
}
// Send audio chunk to server
function sendAudioChunk(audioData, speaker) {
const wavData = createWavBlob(audioData, 24000);
const reader = new FileReader();
reader.onloadend = function() {
const base64data = reader.result;
// Send to server
ws.send(JSON.stringify({
action: 'stream_audio',
speaker: speaker,
audio: base64data
}));
};
reader.readAsDataURL(wavData);
}
// Stop streaming
function stopStreaming() {
if (streamProcessor) {
streamProcessor.disconnect();
streamProcessor = null;
}
if (analyser) {
analyser.disconnect();
analyser = null;
}
// Stop the visualization
if (visualizerAnimationFrame) {
cancelAnimationFrame(visualizerAnimationFrame);
visualizerAnimationFrame = null;
}
// Clear the canvas
if (canvasContext) {
canvasContext.clearRect(0, 0, visualizerCanvas.width, visualizerCanvas.height);
visualizerLabel.style.opacity = '0.7';
}
// Clear any pending silence timer
if (silenceTimer) {
clearTimeout(silenceTimer);
silenceTimer = null;
}
isStreaming = false;
isSpeaking = false;
energyWindow = [];
streamButton.textContent = 'Start Conversation';
streamButton.classList.remove('recording', 'processing');
streamButton.style.backgroundColor = ''; // Reset to default
addSystemMessage('Conversation paused');
// Send stop streaming signal to server
ws.send(JSON.stringify({
action: 'stop_streaming',
speaker: parseInt(speakerSelectEl.value)
}));
}
// Clear conversation
function clearConversation() {
// Clear conversation history
ws.send(JSON.stringify({
action: 'clear_context'
}));
// Clear the UI
conversationEl.innerHTML = '';
addSystemMessage('Conversation cleared');
}
// Downsample audio buffer to target sample rate
function downsampleBuffer(buffer, sampleRate, targetSampleRate) {
if (targetSampleRate === sampleRate) {
return buffer;
}
const sampleRateRatio = sampleRate / targetSampleRate;
const newLength = Math.round(buffer.length / sampleRateRatio);
const result = new Float32Array(newLength);
let offsetResult = 0;
let offsetBuffer = 0;
while (offsetResult < result.length) {
const nextOffsetBuffer = Math.round((offsetResult + 1) * sampleRateRatio);
let accum = 0, count = 0;
for (let i = offsetBuffer; i < nextOffsetBuffer && i < buffer.length; i++) {
accum += buffer[i];
count++;
}
result[offsetResult] = accum / count;
offsetResult++;
offsetBuffer = nextOffsetBuffer;
}
return result;
}
// Create WAV blob from Float32Array
function createWavBlob(samples, sampleRate) {
const buffer = new ArrayBuffer(44 + samples.length * 2);
const view = new DataView(buffer);
// RIFF chunk descriptor
writeString(view, 0, 'RIFF');
view.setUint32(4, 36 + samples.length * 2, true);
writeString(view, 8, 'WAVE');
// fmt sub-chunk
writeString(view, 12, 'fmt ');
view.setUint32(16, 16, true);
view.setUint16(20, 1, true); // PCM format
view.setUint16(22, 1, true); // Mono channel
view.setUint32(24, sampleRate, true);
view.setUint32(28, sampleRate * 2, true);
view.setUint16(32, 2, true);
view.setUint16(34, 16, true);
// data sub-chunk
writeString(view, 36, 'data');
view.setUint32(40, samples.length * 2, true);
// Write the PCM samples
const volume = 0.5;
for (let i = 0; i < samples.length; i++) {
const sample = Math.max(-1, Math.min(1, samples[i]));
view.setInt16(44 + i * 2, sample < 0 ? sample * 0x8000 : sample * 0x7FFF, true);
}
return new Blob([buffer], { type: 'audio/wav' });
}
function writeString(view, offset, string) {
for (let i = 0; i < string.length; i++) {
view.setUint8(offset + i, string.charCodeAt(i));
}
}
// Message display functions
function addUserTranscription(text) {
// Find if there's already a pending user message
let pendingMessage = document.querySelector('.message.user.pending');
if (!pendingMessage) {
// Create a new message
pendingMessage = document.createElement('div');
pendingMessage.classList.add('message', 'user', 'pending');
conversationEl.appendChild(pendingMessage);
}
pendingMessage.textContent = text;
pendingMessage.classList.remove('pending');
conversationEl.scrollTop = conversationEl.scrollHeight;
}
function addAIMessage(text, audioSrc) {
const messageEl = document.createElement('div');
messageEl.classList.add('message', 'ai');
if (text) {
const textDiv = document.createElement('div');
textDiv.textContent = text;
messageEl.appendChild(textDiv);
}
const audioEl = document.createElement('audio');
audioEl.controls = true;
audioEl.src = audioSrc;
messageEl.appendChild(audioEl);
conversationEl.appendChild(messageEl);
conversationEl.scrollTop = conversationEl.scrollHeight;
}
function addSystemMessage(text) {
const messageEl = document.createElement('div');
messageEl.classList.add('message', 'system');
messageEl.textContent = text;
conversationEl.appendChild(messageEl);
conversationEl.scrollTop = conversationEl.scrollHeight;
}
// Setup the audio visualizer
function setupVisualizer() {
visualizerCanvas = document.getElementById('audioVisualizer');
canvasContext = visualizerCanvas.getContext('2d');
// Set canvas size to match container
function resizeCanvas() {
const container = visualizerCanvas.parentElement;
visualizerCanvas.width = container.clientWidth;
visualizerCanvas.height = container.clientHeight;
}
// Call initially and on window resize
resizeCanvas();
window.addEventListener('resize', resizeCanvas);
}
// Add the visualization drawing function
function drawVisualizer() {
if (!isStreaming) {
if (visualizerAnimationFrame) {
cancelAnimationFrame(visualizerAnimationFrame);
visualizerAnimationFrame = null;
}
// Clear the canvas
canvasContext.clearRect(0, 0, visualizerCanvas.width, visualizerCanvas.height);
visualizerLabel.style.opacity = '0.7';
return;
}
visualizerAnimationFrame = requestAnimationFrame(drawVisualizer);
// Get the frequency data
analyser.getByteFrequencyData(visualizerDataArray);
// Clear the canvas
canvasContext.clearRect(0, 0, visualizerCanvas.width, visualizerCanvas.height);
// Calculate bar width based on canvas size and buffer length
const barWidth = (visualizerCanvas.width / visualizerBufferLength) * 2.5;
let barHeight;
let x = 0;
// Draw bars
for (let i = 0; i < visualizerBufferLength; i++) {
barHeight = visualizerDataArray[i] / 2; // Scale down to fit in canvas
// Use a gradient color based on frequency intensity
const hue = i / visualizerBufferLength * 180 + 180; // Blue to green spectrum
canvasContext.fillStyle = `hsl(${hue}, 100%, ${50 + (barHeight / 2)}%)`;
canvasContext.fillRect(x, visualizerCanvas.height - barHeight, barWidth, barHeight);
x += barWidth + 1;
}
}
</script>
</body>
</html>