Landscape updates

This commit is contained in:
2026-01-26 12:02:23 +00:00
parent 8b939cbbe1
commit 001ff97518
9 changed files with 1535 additions and 643 deletions

View File

@@ -17,12 +17,20 @@
const PATH_CONFIG: Record<string, SceneConfig> = {
"/": { sceneType: "transition", staticScene: false },
"/chat": { sceneType: "oilRig", staticScene: true },
"/goal": { sceneType: "pollutedCity", staticScene: true },
"/report": { sceneType: "deforestation", staticScene: true },
"/goal": {
sceneType: "transition",
staticScene: false,
scenes: ["city", "pollutedCity"],
},
"/report": {
sceneType: "transition",
staticScene: false,
scenes: ["forest", "deforestation"],
},
"/catalogue": {
sceneType: "transition",
staticScene: false,
scenes: ["eco", "ocean"],
scenes: ["ocean", "pollutedOcean"],
},
"/news": { sceneType: "ocean", staticScene: true },
};

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@@ -8,6 +8,7 @@ import { drawOceanScene, drawOceanWaves } from './scenes/ocean';
import { drawOilRigScene } from './scenes/oilRig';
import { drawCityScene } from './scenes/city';
import { drawPollutedCityScene } from './scenes/pollutedCity';
import { drawPollutedOceanScene, drawPollutedOceanWaves } from './scenes/pollutedOcean';
export type { ParallaxState, SceneType };
@@ -20,11 +21,12 @@ const SCENE_ELEMENTS: Record<Exclude<SceneType, 'transition'>, (dc: DrawContext)
oilRig: drawOilRigScene,
city: drawCityScene,
pollutedCity: drawPollutedCityScene,
pollutedOcean: drawPollutedOceanScene,
};
const CUSTOM_WATER_SCENES: SceneType[] = ['ocean', 'oilRig', 'deforestation'];
const NO_MOUNTAINS_SCENES: SceneType[] = ['ocean', 'oilRig', 'deforestation'];
const NO_HILLS_SCENES: SceneType[] = ['ocean', 'oilRig'];
const CUSTOM_WATER_SCENES: SceneType[] = ['ocean', 'oilRig', 'deforestation', 'pollutedCity', 'pollutedOcean', 'city', 'forest'];
const NO_MOUNTAINS_SCENES: SceneType[] = ['ocean', 'oilRig', 'deforestation', 'pollutedCity', 'pollutedOcean', 'city', 'forest'];
const NO_HILLS_SCENES: SceneType[] = ['ocean', 'oilRig', 'pollutedCity', 'pollutedOcean', 'city'];
export function drawLandscape(
ctx: CanvasRenderingContext2D,
@@ -37,9 +39,16 @@ export function drawLandscape(
ctx.clearRect(0, 0, width, height);
const NO_CLOUDS_SCENES: SceneType[] = ['city', 'pollutedCity'];
const skipClouds = NO_CLOUDS_SCENES.includes(sceneType) ||
(blendToScene && NO_CLOUDS_SCENES.includes(blendToScene) && (blendProgress ?? 0) > 0.5);
drawSky(dc);
drawSun(dc);
drawClouds(dc);
if (!skipClouds) {
drawClouds(dc);
}
const skipMountains = NO_MOUNTAINS_SCENES.includes(sceneType) ||
(blendToScene && NO_MOUNTAINS_SCENES.includes(blendToScene) && (blendProgress ?? 0) > 0.5);
@@ -119,9 +128,7 @@ export function drawLandscape(
const useCustomWater = CUSTOM_WATER_SCENES.includes(sceneType) ||
(blendToScene && CUSTOM_WATER_SCENES.includes(blendToScene) && (blendProgress ?? 0) > 0.5);
if (sceneType === 'ocean' || (blendToScene === 'ocean' && (blendProgress ?? 0) > 0.5)) {
drawOceanWaves(dc);
} else if (!useCustomWater) {
if (!useCustomWater) {
drawWater(dc);
}
}

View File

@@ -1,69 +1,151 @@
import type { DrawContext } from '../types';
export function drawCityBuildings(dc: DrawContext): void {
export function drawCleanCityBuildings(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 0.35;
const drawBuilding = (x: number, bWidth: number, bHeight: number, color: string, hasSpire: boolean = false) => {
const baseY = height * 0.8;
// Helper: Draw varied clean building shapes
const drawBuildingShape = (
bx: number, by: number, bw: number, bh: number,
color: string, windowColor: string, type: number,
stableSeedX: number
) => {
ctx.fillStyle = color;
ctx.fillRect(x + parallax, baseY - bHeight, bWidth, bHeight);
// Base
ctx.fillRect(bx, by - bh, bw, bh + height * 0.5);
const gradient = ctx.createLinearGradient(x + parallax, 0, x + parallax + bWidth, 0);
gradient.addColorStop(0, 'rgba(255, 255, 255, 0.1)');
gradient.addColorStop(0.5, 'rgba(255, 255, 255, 0.2)');
gradient.addColorStop(1, 'rgba(255, 255, 255, 0.05)');
ctx.fillStyle = gradient;
ctx.fillRect(x + parallax, baseY - bHeight, bWidth, bHeight);
ctx.fillStyle = 'rgba(255, 255, 200, 0.8)';
const windowCols = Math.floor(bWidth / 18);
const windowRows = Math.floor(bHeight / 25);
for (let row = 0; row < windowRows; row++) {
for (let col = 0; col < windowCols; col++) {
if (Math.random() > 0.15) {
ctx.fillStyle = Math.random() > 0.7 ? 'rgba(255, 255, 200, 0.9)' : 'rgba(200, 220, 255, 0.6)';
ctx.fillRect(
x + parallax + col * 18 + 5,
baseY - bHeight + row * 25 + 8,
10, 12
);
}
}
// Roof variations
if (type === 1) { // Slanted
ctx.beginPath();
ctx.moveTo(bx, by - bh);
ctx.lineTo(bx + bw, by - bh);
ctx.lineTo(bx + bw, by - bh - 20);
ctx.fill();
} else if (type === 2) { // Spire
ctx.beginPath();
ctx.moveTo(bx + bw/2 - 5, by - bh);
ctx.lineTo(bx + bw/2, by - bh - 40);
ctx.lineTo(bx + bw/2 + 5, by - bh);
ctx.fill();
// Flag or light on tip?
ctx.fillStyle = '#CFD8DC';
ctx.fillRect(bx + bw/2 - 1, by - bh - 40, 2, 40);
ctx.fillStyle = color;
} else if (type === 3) { // Tri-peak
ctx.beginPath();
ctx.moveTo(bx, by - bh);
ctx.lineTo(bx + bw * 0.25, by - bh - 15);
ctx.lineTo(bx + bw * 0.5, by - bh);
ctx.lineTo(bx + bw * 0.75, by - bh - 15);
ctx.lineTo(bx + bw, by - bh);
ctx.fill();
}
if (hasSpire) {
ctx.fillStyle = '#90A4AE';
ctx.beginPath();
ctx.moveTo(x + parallax + bWidth / 2, baseY - bHeight - 40);
ctx.lineTo(x + parallax + bWidth / 2 - 8, baseY - bHeight);
ctx.lineTo(x + parallax + bWidth / 2 + 8, baseY - bHeight);
ctx.closePath();
ctx.fill();
// Windows (Glassy/Office style)
const cols = Math.floor(bw / 12);
const rows = Math.floor(bh / 18);
const padding = 4;
ctx.fillStyle = windowColor;
for(let r=0; r<rows; r++) {
for(let c=0; c<cols; c++) {
// Deterministic pattern
const seed = stableSeedX + c * 23 + r * 17;
// Office buildings usually have uniform glass, maybe some variation
// Checkboard-ish or full glass lines
if (Math.abs(Math.sin(seed)) > 0.8) continue; // Some gaps
// Reflection flicker
if (Math.abs(Math.cos(seed)) > 0.9) {
ctx.fillStyle = 'rgba(224, 247, 250, 0.6)'; // Bright reflection
ctx.fillRect(bx + c*12 + padding, by - bh + r*18 + padding, 8, 12);
ctx.fillStyle = windowColor;
} else {
ctx.fillRect(bx + c*12 + padding, by - bh + r*18 + padding, 8, 12);
}
}
}
};
drawBuilding(width * 0.02, 55, height * 0.28, '#607D8B');
drawBuilding(width * 0.08, 70, height * 0.42, '#78909C', true);
drawBuilding(width * 0.18, 50, height * 0.32, '#546E7A');
drawBuilding(width * 0.25, 85, height * 0.55, '#455A64', true);
drawBuilding(width * 0.38, 60, height * 0.38, '#607D8B');
drawBuilding(width * 0.48, 75, height * 0.48, '#78909C', true);
drawBuilding(width * 0.58, 55, height * 0.35, '#546E7A');
drawBuilding(width * 0.68, 90, height * 0.52, '#455A64', true);
drawBuilding(width * 0.8, 65, height * 0.4, '#607D8B');
drawBuilding(width * 0.9, 50, height * 0.3, '#78909C');
// -- Background Layer -- (Far, light blue/grey)
const bgParallax = state.mouseX * 0.15;
const bgBaseY = height * 0.78;
let currentBgX = -100;
while(currentBgX < width + 100) {
const seed = currentBgX * 0.1;
const bW = 60 + (Math.abs(Math.sin(seed)) * 40);
const bH = height * 0.25 + (Math.abs(Math.cos(seed)) * height * 0.25);
const gap = 10 + Math.abs(Math.sin(seed * 2)) * 20;
// Color: Cool Greys/Blues
const hue = 200 + Math.floor(Math.abs(Math.sin(seed)*20));
const color = `hsl(${hue}, 15%, 75%)`;
drawBuildingShape(
currentBgX + bgParallax, bgBaseY, bW, bH,
color, 'rgba(225, 245, 254, 0.3)',
Math.floor(Math.abs(Math.sin(seed * 5)) * 4),
currentBgX
);
currentBgX += bW + gap;
}
// -- Middle Layer -- (Mid distance, slightly darker/vibrant)
const midParallax = state.mouseX * 0.25;
const midBaseY = height * 0.8;
let currentMidX = -50;
while(currentMidX < width + 50) {
const seed = currentMidX * 0.17;
const bW = 70 + (Math.abs(Math.sin(seed)) * 50);
const bH = height * 0.2 + (Math.abs(Math.cos(seed)) * height * 0.2);
const gap = 30 + Math.abs(Math.sin(seed * 4)) * 40;
const hue = 210 + Math.floor(Math.abs(Math.cos(seed)*20));
const color = `hsl(${hue}, 25%, 65%)`;
drawBuildingShape(
currentMidX + midParallax, midBaseY, bW, bH,
color, 'rgba(225, 245, 254, 0.5)',
Math.floor(Math.abs(Math.cos(seed * 7)) * 4),
currentMidX
);
currentMidX += bW + gap;
}
// -- Foreground Layer -- (Close, detailed)
const fgBaseY = height * 0.82;
let currentFgX = 20;
while(currentFgX < width - 20) {
const seed = currentFgX * 0.33;
const bW = 90 + (Math.abs(Math.sin(seed)) * 60);
const bH = height * 0.15 + (Math.abs(Math.cos(seed)) * height * 0.2);
const gap = 80 + Math.abs(Math.sin(seed * 1.5)) * 80;
const hue = 220 + Math.floor(Math.abs(Math.sin(seed)*20));
const color = `hsl(${hue}, 30%, 55%)`;
ctx.save();
drawBuildingShape(
currentFgX + parallax, fgBaseY, bW, bH,
color, 'rgba(255, 255, 255, 0.7)',
Math.floor(Math.abs(Math.sin(seed * 9)) * 4),
currentFgX
);
ctx.restore();
currentFgX += bW + gap;
}
}
export function drawStreet(dc: DrawContext): void {
const { ctx, width, height } = dc;
const time = Date.now() * 0.001;
ctx.fillStyle = '#424242';
// Road styling: Clean asphalt
ctx.fillStyle = '#455A64';
ctx.fillRect(0, height * 0.82, width, height * 0.08);
// Markings: Clean white/yellow
ctx.strokeStyle = '#FFEB3B';
ctx.lineWidth = 3;
ctx.setLineDash([30, 20]);
@@ -73,117 +155,87 @@ export function drawStreet(dc: DrawContext): void {
ctx.stroke();
ctx.setLineDash([]);
// Sidewalk (Clean)
ctx.fillStyle = '#90A4AE';
ctx.fillRect(0, height * 0.90, width, height * 0.1);
// Curb
ctx.fillStyle = '#78909C';
ctx.fillRect(0, height * 0.90, width, height * 0.01);
// Cars - Clean, modern, electric?
const drawCar = (baseX: number, y: number, color: string, direction: number) => {
const x = ((baseX + time * 50 * direction) % (width + 100)) - 50;
const x = ((baseX + time * 60 * direction) % (width + 200)) - 100;
// Body
ctx.fillStyle = color;
ctx.beginPath();
ctx.roundRect(x, y, 40, 15, 3);
ctx.fill();
ctx.fillStyle = color;
ctx.beginPath();
ctx.roundRect(x + 8, y - 10, 24, 12, 3);
ctx.roundRect(x, y, 40, 14, 4);
ctx.fill();
// Cabin/Window
ctx.fillStyle = '#81D4FA';
ctx.fillRect(x + 10, y - 8, 9, 8);
ctx.fillRect(x + 21, y - 8, 9, 8);
ctx.fillStyle = '#212121';
ctx.beginPath();
ctx.arc(x + 10, y + 15, 5, 0, Math.PI * 2);
ctx.arc(x + 30, y + 15, 5, 0, Math.PI * 2);
ctx.roundRect(x + 10, y - 8, 20, 10, 2);
ctx.fill();
// Wheels
ctx.fillStyle = '#263238';
ctx.beginPath();
ctx.arc(x + 10, y + 14, 5, 0, Math.PI * 2);
ctx.arc(x + 30, y + 14, 5, 0, Math.PI * 2);
ctx.fill();
// Headlights
if(direction > 0) {
ctx.fillStyle = '#FFF59D';
ctx.beginPath();
ctx.arc(x + 40, y + 5, 2, 0, Math.PI * 2);
ctx.fill();
} else {
ctx.fillStyle = '#FFF59D';
ctx.beginPath();
ctx.arc(x, y + 5, 2, 0, Math.PI * 2);
ctx.fill();
}
};
drawCar(width * 0.1, height * 0.83, '#4FC3F7', 1);
drawCar(width * 0.5, height * 0.83, '#E1BEE7', 1);
drawCar(width * 0.3, height * 0.87, '#81C784', -1);
drawCar(width * 0.8, height * 0.87, '#FFF176', -1);
}
export function drawCityClouds(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
// Copy logic from drawBase but customized
const drawCloud = (x: number, y: number, scale: number) => {
ctx.fillStyle = 'rgba(255, 255, 255, 0.9)'; // Clean white clouds
ctx.beginPath();
ctx.ellipse(x, y, 60 * scale, 35 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + 50 * scale, y + 10 * scale, 50 * scale, 30 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x - 40 * scale, y + 5 * scale, 45 * scale, 25 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + 20 * scale, y - 15 * scale, 40 * scale, 25 * scale, 0, 0, Math.PI * 2);
ctx.fill();
};
drawCar(width * 0.1, height * 0.83, '#E53935', 1);
drawCar(width * 0.5, height * 0.83, '#1E88E5', 1);
drawCar(width * 0.3, height * 0.87, '#43A047', -1);
drawCar(width * 0.8, height * 0.87, '#FDD835', -1);
}
const cloudOffsetX = state.mouseX * 0.5 - state.scrollY * 0.03;
const cloudOffsetY = state.scrollY * 0.1;
export function drawAirplane(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const time = Date.now() * 0.0003;
const parallax = state.mouseX * 0.1;
const x = (time * width) % (width + 200) - 100;
const y = height * 0.15 + Math.sin(time * 5) * 10;
ctx.save();
ctx.translate(x + parallax, y);
ctx.fillStyle = '#ECEFF1';
ctx.beginPath();
ctx.ellipse(0, 0, 40, 8, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(45, 0, 12, 6, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#B0BEC5';
ctx.beginPath();
ctx.moveTo(-10, 0);
ctx.lineTo(-30, -35);
ctx.lineTo(10, -35);
ctx.lineTo(15, 0);
ctx.closePath();
ctx.fill();
ctx.beginPath();
ctx.moveTo(-10, 0);
ctx.lineTo(-30, 35);
ctx.lineTo(10, 35);
ctx.lineTo(15, 0);
ctx.closePath();
ctx.fill();
ctx.fillStyle = '#E53935';
ctx.beginPath();
ctx.moveTo(-35, 0);
ctx.lineTo(-50, -20);
ctx.lineTo(-30, 0);
ctx.closePath();
ctx.fill();
ctx.strokeStyle = 'rgba(255, 255, 255, 0.3)';
ctx.lineWidth = 3;
ctx.beginPath();
ctx.moveTo(-50, 0);
ctx.lineTo(-150, 3);
ctx.stroke();
ctx.restore();
}
export function drawParks(dc: DrawContext): void {
const { ctx, width, height } = dc;
ctx.fillStyle = '#81C784';
const parks = [
{ x: width * 0.05, y: height * 0.81, rx: 25, ry: 8 },
{ x: width * 0.35, y: height * 0.81, rx: 30, ry: 10 },
{ x: width * 0.75, y: height * 0.81, rx: 35, ry: 9 },
];
parks.forEach(p => {
ctx.beginPath();
ctx.ellipse(p.x, p.y, p.rx, p.ry, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#4CAF50';
ctx.beginPath();
ctx.arc(p.x - 10, p.y - 5, 8, 0, Math.PI * 2);
ctx.arc(p.x + 10, p.y - 3, 6, 0, Math.PI * 2);
ctx.fill();
});
// Placed higher to avoid intersecting with tall skyscrapers
drawCloud(width * 0.1 + cloudOffsetX, height * 0.1 + cloudOffsetY, 1.1);
drawCloud(width * 0.4 + cloudOffsetX * 0.8, height * 0.08 + cloudOffsetY * 0.8, 0.8);
drawCloud(width * 0.8 + cloudOffsetX * 0.6, height * 0.12 + cloudOffsetY * 0.7, 1.2);
}
export function drawCityScene(dc: DrawContext): void {
drawAirplane(dc);
drawCityBuildings(dc);
drawParks(dc);
drawCityClouds(dc);
drawCleanCityBuildings(dc);
drawStreet(dc);
}

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@@ -1,168 +1,665 @@
import type { DrawContext } from '../types';
import { getSceneColors } from '../colors';
export function drawForestTrees(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const colors = getSceneColors(state);
const parallax = state.mouseX * 0.8 + state.scrollY * 0.5;
const drawPineTree = (x: number, y: number, scale: number, dark: boolean) => {
ctx.fillStyle = dark ? '#3E2723' : '#5D4037';
ctx.fillRect(x - 6 * scale + parallax, y, 12 * scale, 35 * scale);
const foliageColor = dark ? colors.treeDark : colors.treeLight;
ctx.fillStyle = foliageColor;
for (let layer = 0; layer < 4; layer++) {
const layerY = y + 5 * scale - layer * 22 * scale;
const layerWidth = (35 - layer * 5) * scale;
ctx.beginPath();
ctx.moveTo(x + parallax, layerY - 25 * scale);
ctx.lineTo(x - layerWidth + parallax, layerY);
ctx.lineTo(x + layerWidth + parallax, layerY);
ctx.closePath();
ctx.fill();
}
};
const treePositions = [
{ x: width * 0.05, y: height * 0.68, scale: 0.7, dark: true },
{ x: width * 0.15, y: height * 0.66, scale: 0.8, dark: true },
{ x: width * 0.28, y: height * 0.67, scale: 0.6, dark: true },
{ x: width * 0.42, y: height * 0.65, scale: 0.75, dark: true },
{ x: width * 0.58, y: height * 0.68, scale: 0.65, dark: true },
{ x: width * 0.72, y: height * 0.66, scale: 0.7, dark: true },
{ x: width * 0.88, y: height * 0.67, scale: 0.8, dark: true },
{ x: width * 0.95, y: height * 0.68, scale: 0.6, dark: true },
{ x: width * 0.08, y: height * 0.76, scale: 1.4, dark: false },
{ x: width * 0.22, y: height * 0.78, scale: 1.2, dark: false },
{ x: width * 0.38, y: height * 0.74, scale: 1.6, dark: false },
{ x: width * 0.52, y: height * 0.77, scale: 1.3, dark: false },
{ x: width * 0.68, y: height * 0.75, scale: 1.5, dark: false },
{ x: width * 0.82, y: height * 0.78, scale: 1.1, dark: false },
{ x: width * 0.94, y: height * 0.76, scale: 1.4, dark: false },
];
treePositions.forEach((t) => drawPineTree(t.x, t.y, t.scale, t.dark));
}
export function drawMushrooms(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 0.9 + state.scrollY * 0.6;
const drawMushroom = (x: number, y: number, scale: number, isRed: boolean) => {
ctx.fillStyle = '#F5F5DC';
ctx.beginPath();
ctx.ellipse(x + parallax, y + 8 * scale, 6 * scale, 10 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = isRed ? '#D32F2F' : '#8D6E63';
ctx.beginPath();
ctx.ellipse(x + parallax, y - 2 * scale, 12 * scale, 8 * scale, 0, Math.PI, Math.PI * 2);
ctx.fill();
if (isRed) {
ctx.fillStyle = '#FFFFFF';
ctx.beginPath();
ctx.arc(x + parallax - 4, y - 4 * scale, 2 * scale, 0, Math.PI * 2);
ctx.arc(x + parallax + 5, y - 3 * scale, 1.5 * scale, 0, Math.PI * 2);
ctx.fill();
}
};
drawMushroom(width * 0.15, height * 0.84, 1.0, true);
drawMushroom(width * 0.35, height * 0.86, 0.8, false);
drawMushroom(width * 0.52, height * 0.83, 1.2, true);
drawMushroom(width * 0.78, height * 0.85, 0.9, false);
drawMushroom(width * 0.88, height * 0.84, 1.1, true);
}
export function drawDeer(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const time = Date.now() * 0.001;
const parallax = state.mouseX * 0.5;
const x = width * 0.6 + parallax;
const y = height * 0.72;
const headBob = Math.sin(time * 2) * 3;
ctx.fillStyle = '#8D6E63';
ctx.beginPath();
ctx.ellipse(x, y, 35, 25, 0, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#6D4C41';
ctx.fillRect(x - 20, y + 15, 8, 30);
ctx.fillRect(x - 5, y + 18, 8, 28);
ctx.fillRect(x + 10, y + 15, 8, 30);
ctx.fillRect(x + 25, y + 18, 8, 28);
ctx.fillStyle = '#8D6E63';
ctx.beginPath();
ctx.ellipse(x + 40, y - 15 + headBob, 12, 18, 0.3, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + 55, y - 25 + headBob, 10, 12, 0.2, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#5D4037';
ctx.lineWidth = 3;
ctx.lineCap = 'round';
ctx.beginPath();
ctx.moveTo(x + 50, y - 35 + headBob);
ctx.lineTo(x + 45, y - 50 + headBob);
ctx.lineTo(x + 40, y - 45 + headBob);
ctx.moveTo(x + 45, y - 50 + headBob);
ctx.lineTo(x + 50, y - 55 + headBob);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(x + 60, y - 35 + headBob);
ctx.lineTo(x + 65, y - 50 + headBob);
ctx.lineTo(x + 70, y - 45 + headBob);
ctx.moveTo(x + 65, y - 50 + headBob);
ctx.lineTo(x + 60, y - 55 + headBob);
ctx.stroke();
ctx.fillStyle = '#1a1a1a';
ctx.beginPath();
ctx.arc(x + 60, y - 25 + headBob, 3, 0, Math.PI * 2);
ctx.fill();
}
export function drawLightRays(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const time = Date.now() * 0.0005;
// --- Assets / Drawing Helpers ---
function drawDetailedPine(ctx: CanvasRenderingContext2D, x: number, y: number, scale: number, color: string) {
ctx.save();
ctx.globalAlpha = 0.15 + Math.sin(time) * 0.05;
ctx.translate(x, y);
ctx.scale(scale, scale);
const gradient = ctx.createLinearGradient(width * 0.7, 0, width * 0.5, height * 0.7);
gradient.addColorStop(0, 'rgba(255, 255, 200, 0.8)');
gradient.addColorStop(1, 'rgba(255, 255, 200, 0)');
ctx.fillStyle = gradient;
// Trunk
ctx.fillStyle = '#3E2723';
ctx.beginPath();
ctx.moveTo(width * 0.75, 0);
ctx.lineTo(width * 0.85, 0);
ctx.lineTo(width * 0.55, height * 0.7);
ctx.lineTo(width * 0.45, height * 0.7);
ctx.closePath();
ctx.moveTo(-4, 0);
ctx.lineTo(-1, -120);
ctx.lineTo(1, -120);
ctx.lineTo(4, 0);
ctx.fill();
// Foliage (Stylized swoops)
ctx.fillStyle = color;
const layers = 7;
for(let i=0; i<layers; i++) {
const ly = -30 - i * 14;
const lw = 38 - i * 5;
ctx.beginPath();
// Left side curve
ctx.moveTo(0, ly - 20);
ctx.bezierCurveTo(-lw/2, ly - 10, -lw, ly + 10, -lw, ly + 15);
ctx.lineTo(0, ly + 5);
// Right side curve
ctx.lineTo(lw, ly + 15);
ctx.bezierCurveTo(lw, ly + 10, lw/2, ly - 10, 0, ly - 20);
ctx.fill();
}
ctx.restore();
}
function drawDetailedBroadleaf(ctx: CanvasRenderingContext2D, x: number, y: number, scale: number, color: string) {
ctx.save();
ctx.translate(x, y);
ctx.scale(scale, scale);
// Trunk with bark texture hints
ctx.fillStyle = '#5D4037';
ctx.beginPath();
ctx.moveTo(width * 0.55, 0);
ctx.lineTo(width * 0.62, 0);
ctx.lineTo(width * 0.35, height * 0.65);
ctx.lineTo(width * 0.28, height * 0.65);
ctx.closePath();
ctx.moveTo(-8, 0);
ctx.bezierCurveTo(-5, -20, -12, -50, -6, -70); // Left main branch
ctx.lineTo(-4, -72);
ctx.lineTo(0, -40); // Crotch
ctx.lineTo(4, -72);
ctx.lineTo(6, -70);
ctx.bezierCurveTo(12, -50, 5, -20, 8, 0); // Right side
ctx.fill();
// Canopy (Dense cloud clusters)
ctx.fillStyle = color;
const blobs = [
{x: 0, y: -90, r: 35},
{x: -25, y: -75, r: 28},
{x: 25, y: -75, r: 28},
{x: -40, y: -60, r: 22},
{x: 40, y: -60, r: 22},
{x: -15, y: -50, r: 25},
{x: 15, y: -50, r: 25},
];
ctx.beginPath();
blobs.forEach(b => {
ctx.moveTo(b.x + b.r, b.y);
ctx.arc(b.x, b.y, b.r, 0, Math.PI*2);
});
ctx.fill();
// Highlight leaves (Top lit)
ctx.fillStyle = 'rgba(255,255,255,0.15)';
ctx.beginPath();
blobs.forEach(b => {
ctx.moveTo(b.x + b.r*0.8, b.y - b.r*0.5);
ctx.arc(b.x, b.y - b.r*0.2, b.r*0.6, 0, Math.PI*2);
});
ctx.fill();
ctx.restore();
}
export function drawForestScene(dc: DrawContext): void {
drawLightRays(dc);
drawForestTrees(dc);
drawMushrooms(dc);
drawDeer(dc);
function drawBirchTree(ctx: CanvasRenderingContext2D, x: number, y: number, scale: number, seed: number) {
ctx.save();
ctx.translate(x, y);
ctx.scale(scale, scale);
let s = seed * 999;
const rnd = () => { s = (s * 1664525 + 1013904223) % 4294967296; return s / 4294967296; };
// Trunk (Slender, slightly curved)
ctx.fillStyle = '#EEE';
ctx.beginPath();
ctx.moveTo(-3, 0);
const curve = (rnd() - 0.5) * 10;
ctx.quadraticCurveTo(curve, -60, 0, -130);
ctx.quadraticCurveTo(curve + 2, -60, 3, 0);
ctx.fill();
// Black stripes (Horizontal jagged)
ctx.fillStyle = '#263238';
for(let i=0; i<12; i++) {
const yPos = -10 - rnd() * 110;
const width = 4 + rnd() * 3;
ctx.beginPath();
const drift = (yPos / -130) * curve;
ctx.ellipse(drift, yPos, width, 1.5 + rnd(), 0, 0, Math.PI*2);
ctx.fill();
}
// Leaves (Drooping branches)
ctx.fillStyle = '#CDDC39'; // Fresh green
for(let i=0; i<5; i++) {
const branchY = -50 - rnd() * 70;
const side = rnd() > 0.5 ? 1 : -1;
const len = 20 + rnd() * 20;
ctx.save();
ctx.translate((branchY / -130) * curve, branchY);
ctx.rotate(side * 0.5);
// Dangle leaves
for(let j=0; j<8; j++) {
const lx = side * j * 3;
const ly = j * (2 + rnd()*2);
ctx.beginPath();
ctx.ellipse(lx, ly, 3, 5, 0, 0, Math.PI*2);
ctx.fill();
}
ctx.restore();
}
ctx.restore();
}
// --- Environment ---
function getBezierY(t: number, y0: number, y1: number, y2: number, y3: number): number {
const oneMinusT = 1 - t;
return (
Math.pow(oneMinusT, 3) * y0 +
3 * Math.pow(oneMinusT, 2) * t * y1 +
3 * oneMinusT * Math.pow(t, 2) * y2 +
Math.pow(t, 3) * y3
);
}
const HILL_CONFIG = {
back: { y0: 0.70, cp1: 0.65, cp2: 0.75, y3: 0.68 },
mid: { y0: 0.78, cp1: 0.82, cp2: 0.76, y3: 0.79 },
front: { y0: 0.88, cp1: 0.84, cp2: 0.94, y3: 0.86 } // Lowered slightly to ensure screen coverage
};
export function drawForestGround(dc: DrawContext): void {
const { ctx, width, height } = dc;
// Background Hill
ctx.fillStyle = '#1B5E20'; // Deepest green
ctx.beginPath();
ctx.moveTo(0, height * HILL_CONFIG.back.y0);
ctx.bezierCurveTo(
width * 0.3, height * HILL_CONFIG.back.cp1,
width * 0.7, height * HILL_CONFIG.back.cp2,
width, height * HILL_CONFIG.back.y3
);
ctx.lineTo(width, height);
ctx.lineTo(0, height);
ctx.fill();
// Midground Hill
ctx.fillStyle = '#2E7D32'; // Mid green
ctx.beginPath();
ctx.moveTo(0, height * HILL_CONFIG.mid.y0);
ctx.bezierCurveTo(
width * 0.25, height * HILL_CONFIG.mid.cp1,
width * 0.65, height * HILL_CONFIG.mid.cp2,
width, height * HILL_CONFIG.mid.y3
);
ctx.lineTo(width, height);
ctx.lineTo(0, height);
ctx.fill();
// Foreground Hill
ctx.fillStyle = '#388E3C'; // Lighter green
ctx.beginPath();
ctx.moveTo(0, height * HILL_CONFIG.front.y0);
ctx.bezierCurveTo(
width * 0.2, height * HILL_CONFIG.front.cp1,
width * 0.6, height * HILL_CONFIG.front.cp2,
width, height * HILL_CONFIG.front.y3
);
ctx.lineTo(width, height);
ctx.lineTo(0, height);
ctx.fill();
}
export function drawVegetation(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 1.2;
// Place vegetation on the front hill primarily
const plants = [0.05, 0.25, 0.5, 0.75, 0.9];
plants.forEach(tx => {
// Calculate ground y at this x position on the front hill
// Approximate t as x for simplicity in this case (rendering purposes)
const ty = getBezierY(tx, HILL_CONFIG.front.y0, HILL_CONFIG.front.cp1, HILL_CONFIG.front.cp2, HILL_CONFIG.front.y3);
const y = height * ty;
const x = width * tx;
ctx.save();
ctx.translate(x + parallax, y);
ctx.fillStyle = '#1B5E20';
for(let i=-2; i<=2; i++) {
ctx.save();
ctx.rotate(i * 0.3);
ctx.beginPath();
ctx.ellipse(0, -15, 4, 18, 0, 0, Math.PI*2);
ctx.fill();
ctx.restore();
}
ctx.restore();
});
}
export function drawMushrooms(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 1.0;
const drawShroom = (tx: number, scale: number) => {
// Snap to front hill
const ty = getBezierY(tx, HILL_CONFIG.front.y0, HILL_CONFIG.front.cp1, HILL_CONFIG.front.cp2, HILL_CONFIG.front.y3);
const y = height * ty;
const x = width * tx;
ctx.save();
ctx.translate(x + parallax, y);
ctx.scale(scale, scale);
ctx.fillStyle = '#F5F5DC';
ctx.fillRect(-3, -15, 6, 15); // Stem growing UP
ctx.fillStyle = '#D32F2F'; // Red Cap
ctx.beginPath();
ctx.arc(0, -15, 10, Math.PI, 0);
ctx.fill();
ctx.fillStyle = 'white'; // Dots
ctx.beginPath(); ctx.arc(-4, -19, 2, 0, Math.PI*2); ctx.fill();
ctx.beginPath(); ctx.arc(4, -20, 1.5, 0, Math.PI*2); ctx.fill();
ctx.restore();
};
drawShroom(0.15, 1.0);
drawShroom(0.35, 0.8);
drawShroom(0.8, 1.1);
}
export function drawForestTrees(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 0.8;
// Helper to draw a layer grounded on a specific hill config
const drawLayer = (trees: any[], config: any, parallaxFactor: number) => {
trees.forEach((t, i) => {
// Apply parallax to X
const px = (t.x * width + parallax * parallaxFactor + i * 20) % (width + 200) - 100;
// Calculate normalized X (0 to 1) for curve sampling based on screen position
// This ensures the tree rides the curve even as it moves with parallax
// We clamp it 0-1 for the bezier calculation effectively
let normX = px / width;
if (normX < 0) normX = 0;
if (normX > 1) normX = 1;
const ty = getBezierY(normX, config.y0, config.cp1, config.cp2, config.y3);
// Plant the tree slightly deeper (+0.02) to ensure no hovering on steep sections
const py = height * (ty + 0.02);
if (t.type === 'pine') drawDetailedPine(ctx, px, py, t.scale, t.color || '#1B5E20');
else if (t.type === 'broad') drawDetailedBroadleaf(ctx, px, py, t.scale, t.color || '#2E7D32');
else drawBirchTree(ctx, px, py, t.scale, i * 50);
});
};
// Layer 1: Deep Background -> Back Hill
const layer1 = [
{x: 0.02, type: 'pine', scale: 0.4, color: '#1B5E20'},
{x: 0.08, type: 'broad', scale: 0.42, color: '#1B5E20'},
{x: 0.15, type: 'pine', scale: 0.38, color: '#1B5E20'},
{x: 0.22, type: 'broad', scale: 0.4, color: '#1B5E20'},
{x: 0.30, type: 'pine', scale: 0.45, color: '#1B5E20'},
{x: 0.38, type: 'pine', scale: 0.35, color: '#1B5E20'},
{x: 0.45, type: 'broad', scale: 0.4, color: '#1B5E20'},
{x: 0.52, type: 'pine', scale: 0.48, color: '#1B5E20'},
{x: 0.60, type: 'broad', scale: 0.42, color: '#1B5E20'},
{x: 0.68, type: 'pine', scale: 0.4, color: '#1B5E20'},
{x: 0.75, type: 'pine', scale: 0.37, color: '#1B5E20'},
{x: 0.82, type: 'broad', scale: 0.4, color: '#1B5E20'},
{x: 0.90, type: 'pine', scale: 0.45, color: '#1B5E20'},
{x: 0.98, type: 'broad', scale: 0.41, color: '#1B5E20'}
];
drawLayer(layer1, HILL_CONFIG.back, 0.3);
// Layer 2: Midground -> Mid Hill
const layer2 = [
{x: 0.05, type: 'pine', scale: 0.6, color: '#2E7D32'},
{x: 0.15, type: 'broad', scale: 0.65, color: '#388E3C'},
{x: 0.25, type: 'birch', scale: 0.55},
{x: 0.35, type: 'pine', scale: 0.7, color: '#2E7D32'},
{x: 0.45, type: 'broad', scale: 0.6, color: '#388E3C'},
{x: 0.55, type: 'birch', scale: 0.6},
{x: 0.65, type: 'pine', scale: 0.58, color: '#2E7D32'},
{x: 0.75, type: 'broad', scale: 0.75, color: '#388E3C'},
{x: 0.85, type: 'pine', scale: 0.65, color: '#2E7D32'},
{x: 0.95, type: 'birch', scale: 0.58},
];
drawLayer(layer2, HILL_CONFIG.mid, 0.5);
// Layer 3: Foreground -> Front Hill
const layer3 = [
{x: 0.02, type: 'broad', scale: 1.1, color: '#43A047'},
{x: 0.12, type: 'pine', scale: 1.3, color: '#4CAF50'},
{x: 0.22, type: 'birch', scale: 0.9},
{x: 0.35, type: 'broad', scale: 1.0, color: '#43A047'},
{x: 0.50, type: 'pine', scale: 1.2, color: '#4CAF50'},
{x: 0.62, type: 'birch', scale: 1.0},
{x: 0.75, type: 'pine', scale: 1.4, color: '#4CAF50'},
{x: 0.88, type: 'broad', scale: 1.1, color: '#43A047'},
{x: 0.98, type: 'birch', scale: 0.95},
];
drawLayer(layer3, HILL_CONFIG.front, 1.0);
}
// --- Wildlife ---
export function drawDeer(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const time = Date.now() * 0.001;
const parallax = state.mouseX * 0.7;
const x = width * 0.6 + parallax;
const y = height * 0.86;
const scale = 0.9;
// Grazing animation
const grazing = Math.sin(time * 0.5) > 0.5;
const headY = grazing ? 25 : -40;
const headRot = grazing ? 0.5 : 0;
ctx.save();
ctx.translate(x, y);
ctx.scale(scale, scale);
const gradient = ctx.createLinearGradient(0, -20, 0, 20);
gradient.addColorStop(0, '#8D6E63');
gradient.addColorStop(1, '#5D4037');
const legColor = '#4E342E';
// Rear Leg L (Behind)
ctx.fillStyle = legColor;
ctx.beginPath();
ctx.moveTo(-18, 0); ctx.lineTo(-20, 20); ctx.lineTo(-22, 40); ctx.lineTo(-15, 40); ctx.lineTo(-12, 10);
ctx.fill();
// Front Leg L (Behind)
ctx.beginPath();
ctx.moveTo(12, 0); ctx.lineTo(10, 25); ctx.lineTo(8, 40); ctx.lineTo(14, 40); ctx.lineTo(18, 10);
ctx.fill();
// Body
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.moveTo(-25, 0);
ctx.bezierCurveTo(-30, -10, -30, -30, 0, -25); // Back hump
ctx.lineTo(20, -20);
ctx.bezierCurveTo(35, -20, 35, 0, 20, 10); // Chest
ctx.lineTo(0, 12); // Belly
ctx.bezierCurveTo(-20, 15, -25, 10, -25, 0);
ctx.fill();
// Rear Leg R (Front)
ctx.fillStyle = '#6D4C41';
ctx.beginPath();
ctx.moveTo(-12, 5); ctx.lineTo(-10, 25); ctx.lineTo(-12, 42); ctx.lineTo(-5, 42); ctx.lineTo(-2, 10);
ctx.fill();
// Front Leg R (Front)
ctx.beginPath();
ctx.moveTo(18, 5); ctx.lineTo(20, 25); ctx.lineTo(22, 42); ctx.lineTo(28, 42); ctx.lineTo(24, 10);
ctx.fill();
// White Tail
ctx.fillStyle = '#FFF';
ctx.beginPath();
ctx.moveTo(-28, -5); ctx.lineTo(-32, -15); ctx.lineTo(-25, -10);
ctx.fill();
// Neck
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.moveTo(20, -15);
ctx.lineTo(25 + (grazing ? 20 : 0), headY + 5);
ctx.lineTo(15 + (grazing ? 20 : 0), headY + 5);
ctx.lineTo(12, 5);
ctx.fill();
// Head Group
ctx.save();
ctx.translate(22 + (grazing ? 20 : 0), headY);
ctx.rotate(headRot);
// Head shape
ctx.fillStyle = '#8D6E63';
ctx.beginPath();
ctx.ellipse(0, 0, 10, 6, 0.2, 0, Math.PI*2);
ctx.fill();
// Nose
ctx.fillStyle = '#3E2723';
ctx.beginPath(); ctx.arc(9, 2, 1.5, 0, Math.PI*2); ctx.fill();
// Ears
ctx.fillStyle = '#6D4C41';
ctx.beginPath();
ctx.ellipse(-8, -5, 3, 7, -0.3, 0, Math.PI*2);
ctx.fill();
// Antlers (Detailed)
ctx.strokeStyle = '#3E2723';
ctx.lineWidth = 1.5;
ctx.lineCap = 'round';
ctx.beginPath();
ctx.moveTo(-4, -6);
ctx.bezierCurveTo(-5, -20, 0, -25, 5, -35); // Main beam
ctx.moveTo(0, -18); ctx.lineTo(5, -25); // Tine 1
ctx.moveTo(2, -28); ctx.lineTo(-2, -32); // Tine 2
ctx.stroke();
// Eye
ctx.fillStyle = '#1a1a1a';
ctx.beginPath();
ctx.arc(0, -2, 1.2, 0, Math.PI * 2);
ctx.fill();
ctx.restore();
ctx.restore();
}
export function drawFox(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 0.9;
const time = Date.now() * 0.001;
const x = width * 0.4 + parallax;
const y = height * 0.9; // Sitting on ground
ctx.save();
ctx.translate(x, y);
ctx.scale(0.85, 0.85);
// Tail Wag (Smoother)
const tailAngle = Math.sin(time * 3) * 0.15;
// Tail
ctx.save();
ctx.rotate(tailAngle);
ctx.fillStyle = '#E65100'; // Orange
ctx.beginPath();
ctx.moveTo(-15, -5);
ctx.bezierCurveTo(-35, -25, -50, -5, -45, 0); // Fluffy curve top
ctx.bezierCurveTo(-35, 5, -20, 5, -15, 0); // Fluffy bottom
ctx.fill();
// White Tip
ctx.fillStyle = '#FFF';
ctx.beginPath();
ctx.moveTo(-45, 0);
ctx.bezierCurveTo(-48, -2, -50, -5, -46, -8);
ctx.fill();
ctx.restore();
// Body Sitting
const furGradient = ctx.createLinearGradient(0, -20, 0, 0);
furGradient.addColorStop(0, '#EF6C00');
furGradient.addColorStop(1, '#FFF3E0'); // White belly fade
ctx.fillStyle = furGradient;
ctx.beginPath();
ctx.ellipse(0, -12, 14, 18, 0, 0, Math.PI*2);
ctx.fill();
// White Chest Patch
ctx.fillStyle = '#FFF';
ctx.beginPath();
ctx.ellipse(2, -10, 6, 10, 0.2, 0, Math.PI*2);
ctx.fill();
// Head
ctx.save();
ctx.translate(4, -32);
// Face shape
ctx.fillStyle = '#EF6C00';
ctx.beginPath();
ctx.moveTo(-8, -5); // Top left
ctx.lineTo(8, -5); // Top right
ctx.lineTo(12, 2); // Cheek right
ctx.lineTo(0, 10); // Snout tip
ctx.lineTo(-12, 2); // Cheek left
ctx.fill();
// White cheeks
ctx.fillStyle = '#FEFBE9';
ctx.beginPath();
ctx.moveTo(-12, 2); ctx.lineTo(-5, 5); ctx.lineTo(0, 10); // Left cheek
ctx.moveTo(12, 2); ctx.lineTo(5, 5); ctx.lineTo(0, 10); // Right cheek
ctx.fill();
// Nose
ctx.fillStyle = '#111';
ctx.beginPath(); ctx.arc(0, 9, 1.5, 0, Math.PI*2); ctx.fill();
// Ears
ctx.fillStyle = '#E65100';
ctx.beginPath();
ctx.moveTo(-8, -5); ctx.lineTo(-10, -15); ctx.lineTo(-3, -5);
ctx.moveTo(8, -5); ctx.lineTo(10, -15); ctx.lineTo(3, -5);
ctx.fill();
// Inner Ear
ctx.fillStyle = '#3E2723';
ctx.beginPath();
ctx.moveTo(-7, -6); ctx.lineTo(-9, -12); ctx.lineTo(-4, -6);
ctx.moveTo(7, -6); ctx.lineTo(9, -12); ctx.lineTo(4, -6);
ctx.fill();
// Eyes
ctx.fillStyle = '#111';
ctx.beginPath();
ctx.ellipse(-4, 0, 1.5, 2, 0, 0, Math.PI*2);
ctx.ellipse(4, 0, 1.5, 2, 0, 0, Math.PI*2);
ctx.fill();
ctx.restore();
// Paws (Dark)
ctx.fillStyle = '#3E2723';
ctx.beginPath(); ctx.ellipse(-8, 5, 3, 5, 0, 0, Math.PI*2); ctx.fill();
ctx.beginPath(); ctx.ellipse(8, 5, 3, 5, 0, 0, Math.PI*2); ctx.fill();
ctx.restore();
}
export function drawRabbit(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const time = Date.now() * 0.003;
const parallax = state.mouseX * 1.0;
const x = width * 0.2 + parallax;
const y = height * 0.92;
// Small hop
const hop = Math.abs(Math.sin(time)) * 6;
ctx.save();
ctx.translate(x, y - hop);
ctx.scale(0.7, 0.7);
// Body (Rounder)
ctx.fillStyle = '#D7CCC8';
ctx.beginPath();
ctx.ellipse(0, 0, 14, 10, 0, 0, Math.PI*2);
ctx.fill();
// Cotton Tail
ctx.fillStyle = '#FFF';
ctx.beginPath();
ctx.arc(-14, 0, 4, 0, Math.PI*2);
ctx.fill();
// Head
ctx.fillStyle = '#D7CCC8';
ctx.beginPath();
ctx.arc(10, -5, 8, 0, Math.PI*2);
ctx.fill();
// Ears (Longer)
ctx.fillStyle = '#A1887F';
ctx.beginPath();
ctx.ellipse(8, -15, 2.5, 10, -0.2, 0, Math.PI*2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(12, -15, 2.5, 10, 0.2, 0, Math.PI*2);
ctx.fill();
// Inner Ear Pink
ctx.fillStyle = '#FFCCBC';
ctx.beginPath();
ctx.ellipse(8, -15, 1, 8, -0.2, 0, Math.PI*2);
ctx.fill();
// Eye
ctx.fillStyle = '#111';
ctx.beginPath();
ctx.arc(12, -7, 1.2, 0, Math.PI*2);
ctx.fill();
ctx.restore();
}
export function drawForestBirds(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const time = Date.now() * 0.001;
const parallax = state.mouseX * 0.3;
const birds = [
{x: 0.2, y: 0.3, offset: 0, s: 1},
{x: 0.25, y: 0.28, offset: 1, s: 0.8},
{x: 0.18, y: 0.32, offset: 2, s: 0.9},
];
ctx.fillStyle = '#263238';
birds.forEach(b => {
const bx = (width * b.x + time * 30 + parallax) % (width + 50) - 25;
const by = height * b.y + Math.sin(time * 2 + b.offset) * 10;
const s = b.s;
ctx.save();
ctx.translate(bx, by);
ctx.scale(s, s);
// Body
ctx.beginPath();
ctx.ellipse(0, 0, 3, 1.5, 0, 0, Math.PI*2);
ctx.fill();
// Wings (Flapping triangles)
const flap = Math.sin(time * 15 + b.offset);
ctx.beginPath();
// Left Wing
ctx.moveTo(0, 0);
ctx.lineTo(-8, flap * 5 - 5);
ctx.lineTo(-2, 0);
// Right Wing
ctx.moveTo(0, 0);
ctx.lineTo(8, flap * 5 - 5);
ctx.lineTo(2, 0);
ctx.fill();
ctx.restore();
});
}
export function drawForestScene(dc: DrawContext): void {
drawForestGround(dc);
drawForestTrees(dc);
drawVegetation(dc);
drawMushrooms(dc);
drawForestBirds(dc);
drawDeer(dc);
drawFox(dc);
drawRabbit(dc);
}

View File

@@ -79,12 +79,13 @@ export function drawBoats(dc: DrawContext): void {
drawSailboat(width * 0.9, height * 0.56, 0.8, 3);
}
export function drawDolphins(dc: DrawContext): void {
const { ctx, width, height } = dc;
const time = Date.now() * 0.001;
const drawDolphin = (baseX: number, baseY: number, scale: number, phase: number) => {
const cycleLength = 3;
const cycleLength = 3.5;
const cycleProgress = ((time + phase) % cycleLength) / cycleLength;
let jumpProgress = 0;
@@ -94,104 +95,166 @@ export function drawDolphins(dc: DrawContext): void {
return;
}
const jumpHeight = 80 * scale * Math.sin(jumpProgress * Math.PI);
const x = baseX + (jumpProgress - 0.5) * 150 * scale;
const jumpHeight = 90 * scale * Math.sin(jumpProgress * Math.PI);
const x = baseX + (jumpProgress - 0.5) * 180 * scale;
const y = baseY - jumpHeight;
const rotation = Math.cos(jumpProgress * Math.PI) * -0.8;
const rotation = Math.cos(jumpProgress * Math.PI) * -0.9;
ctx.save();
ctx.translate(x, y);
ctx.rotate(rotation);
ctx.fillStyle = '#546E7A';
// Body - Sleeker, curved
ctx.fillStyle = '#607D8B';
ctx.beginPath();
ctx.ellipse(0, 0, 30 * scale, 12 * scale, 0, 0, Math.PI * 2);
ctx.moveTo(0, 0);
ctx.bezierCurveTo(20 * scale, -15 * scale, 40 * scale, -5 * scale, 45 * scale, 0); // Upper back
ctx.bezierCurveTo(40 * scale, 10 * scale, 10 * scale, 10 * scale, 0, 0); // Belly
ctx.fill();
// Fin
ctx.beginPath();
ctx.moveTo(-5 * scale, -10 * scale);
ctx.lineTo(5 * scale, -25 * scale);
ctx.lineTo(12 * scale, -8 * scale);
ctx.moveTo(25 * scale, -10 * scale);
ctx.quadraticCurveTo(30 * scale, -25 * scale, 20 * scale, -20 * scale);
ctx.lineTo(22 * scale, -10 * scale);
ctx.fill();
// Tail
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(-10 * scale, -8 * scale);
ctx.lineTo(-5 * scale, 0);
ctx.lineTo(-10 * scale, 8 * scale);
ctx.closePath();
ctx.fill();
ctx.beginPath();
ctx.moveTo(-28 * scale, 0);
ctx.lineTo(-45 * scale, -12 * scale);
ctx.lineTo(-35 * scale, 0);
ctx.lineTo(-45 * scale, 12 * scale);
ctx.closePath();
ctx.fill();
ctx.beginPath();
ctx.ellipse(35 * scale, 0, 12 * scale, 6 * scale, 0, 0, Math.PI * 2);
ctx.fill();
// Eye
ctx.fillStyle = '#1a1a1a';
ctx.beginPath();
ctx.arc(28 * scale, -3 * scale, 2 * scale, 0, Math.PI * 2);
ctx.arc(38 * scale, -2 * scale, 1.5 * scale, 0, Math.PI * 2);
ctx.fill();
// Beak (Bottlenose)
ctx.fillStyle = '#607D8B';
ctx.beginPath();
ctx.moveTo(44 * scale, 0);
ctx.quadraticCurveTo(48 * scale, -2 * scale, 50 * scale, 2 * scale);
ctx.lineTo(44 * scale, 4 * scale);
ctx.fill();
ctx.restore();
};
drawDolphin(width * 0.25, height * 0.75, 1.0, 0);
drawDolphin(width * 0.5, height * 0.78, 0.8, 1);
drawDolphin(width * 0.2, height * 0.75, 1.0, 0);
drawDolphin(width * 0.4, height * 0.78, 0.9, 1);
drawDolphin(width * 0.65, height * 0.72, 0.85, 2.2); // New dolphin
}
export function drawFish(dc: DrawContext): void {
const { ctx, width, height } = dc;
const time = Date.now() * 0.001;
const S = 0.6; // Scale
const drawSingleFish = (seed: number, baseX: number, baseY: number, color: string, speedBase: number) => {
// "Completely Random" Path (Approximated via Perlin-like noise summation)
const t = time * speedBase;
// Horizontal: Variable speed drift
const dx = baseX + t * 40 + Math.sin(t * 0.3 + seed) * 40;
const moveX = ((dx % (width + 100)) + (width + 100)) % (width + 100) - 50;
// Vertical: Complex combination of waves to simulate randomness
const moveY = baseY +
Math.sin(t * 0.7 + seed * 3) * 12 +
Math.cos(t * 1.9 + seed * 7) * 8 +
Math.sin(t * 3.1 + seed) * 4;
// Rotation: Follow the chaotic derivative
const dy = (
Math.cos(t * 0.7 + seed * 3) * 8.4 -
Math.sin(t * 1.9 + seed * 7) * 15.2 +
Math.cos(t * 3.1 + seed) * 12.4
) * 0.01;
ctx.save();
ctx.translate(moveX, moveY);
ctx.rotate(dy); // Point in direction of chaotic curve
ctx.fillStyle = color;
ctx.beginPath();
// Body
ctx.ellipse(0, 0, 10 * S, 5 * S, 0, 0, Math.PI*2);
ctx.fill();
// Tail
ctx.beginPath();
// Flickering tail animation
const tailFlick = Math.sin(time * 15 + seed) * 2;
ctx.moveTo(-8 * S, 0);
ctx.lineTo(-14 * S, -5 * S + tailFlick);
ctx.lineTo(-14 * S, 5 * S + tailFlick);
ctx.fill();
ctx.restore();
};
// Organized Schools
// School 1: Bright Orange (Mid-depth)
for(let i=0; i<10; i++) drawSingleFish(i*0.5, width * 0.1 - i*25, height * 0.82, '#FF7043', 0.8);
// School 2: Yellow (Deeper)
for(let i=0; i<8; i++) drawSingleFish(i*0.8 + 10, width * 0.5 - i*30, height * 0.9, '#FFCA28', 0.6);
// School 3: Pink (Upper)
for(let i=0; i<12; i++) drawSingleFish(i*0.3 + 20, width * 0.8 - i*20, height * 0.75, '#FF69B4', 1.0);
// School 4: Purple (Scattered)
for(let i=0; i<7; i++) drawSingleFish(i*1.2 + 30, width * 0.3 - i*50, height * 0.88, '#AB47BC', 0.7);
// School 5: Green (Fast)
for(let i=0; i<9; i++) drawSingleFish(i*0.4 + 40, width * 0.05 - i*35, height * 0.85, '#66BB6A', 1.2);
}
export function drawSeagulls(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const time = Date.now() * 0.003;
const parallax = state.mouseX * 0.2;
const time = Date.now() * 0.002;
const parallax = state.mouseX * 0.15;
const drawSeagull = (x: number, y: number, scale: number, phase: number) => {
const wingFlap = Math.sin(time * 3 + phase) * 0.4;
const flap = Math.sin(time * 4 + phase) * 5;
ctx.save();
ctx.translate(x + parallax, y);
ctx.fillStyle = '#FFFFFF';
ctx.beginPath();
ctx.ellipse(0, 0, 10 * scale, 5 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.strokeStyle = '#FFFFFF';
ctx.lineWidth = 3 * scale;
ctx.scale(scale, scale);
ctx.strokeStyle = '#ECEFF1'; // Off-white, not pure white for depth
ctx.lineWidth = 2.5;
ctx.lineCap = 'round';
ctx.beginPath();
ctx.moveTo(-12 * scale, 0);
ctx.quadraticCurveTo(-18 * scale, -15 * scale * (1 + wingFlap), -25 * scale, -5 * scale);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(12 * scale, 0);
ctx.quadraticCurveTo(18 * scale, -15 * scale * (1 + wingFlap), 25 * scale, -5 * scale);
ctx.stroke();
ctx.lineJoin = 'round';
ctx.fillStyle = '#FFFFFF';
ctx.beginPath();
ctx.arc(12 * scale, -2 * scale, 4 * scale, 0, Math.PI * 2);
ctx.fill();
ctx.fillStyle = '#FF9800';
ctx.beginPath();
ctx.moveTo(16 * scale, -2 * scale);
ctx.lineTo(22 * scale, 0);
ctx.lineTo(16 * scale, 2 * scale);
ctx.closePath();
ctx.fill();
// Left wing
ctx.moveTo(-15, -5 + flap);
ctx.quadraticCurveTo(-8, -15 + flap, 0, 0);
// Right wing
ctx.quadraticCurveTo(8, -15 + flap, 15, -5 + flap);
ctx.stroke();
ctx.restore();
};
drawSeagull(width * 0.15, height * 0.2, 1.0, 0);
drawSeagull(width * 0.35, height * 0.15, 0.8, 1);
drawSeagull(width * 0.55, height * 0.22, 1.2, 2);
drawSeagull(width * 0.8, height * 0.18, 0.9, 3);
// Repositioned seagulls
drawSeagull(width * 0.1, height * 0.1, 0.9, 0);
drawSeagull(width * 0.25, height * 0.18, 0.7, 1);
drawSeagull(width * 0.45, height * 0.08, 0.8, 2.5);
drawSeagull(width * 0.7, height * 0.15, 1.0, 1.2);
drawSeagull(width * 0.85, height * 0.22, 0.85, 3.5);
}
export function drawOceanScene(dc: DrawContext): void {
drawOceanWaves(dc);
drawSeagulls(dc);
drawBoats(dc);
drawDolphins(dc);
drawFish(dc);
}

View File

@@ -4,46 +4,141 @@ export function drawSmoggyBuildings(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 0.35;
const drawBuilding = (x: number, bWidth: number, bHeight: number) => {
const baseY = height * 0.8;
// Helper to draw varied building shapes (Geometry matched to Clean City)
const drawBuildingShape = (
bx: number, by: number, bw: number, bh: number,
color: string, windowColor: string, type: number,
stableSeedX: number
) => {
ctx.fillStyle = color;
// Base
ctx.fillRect(bx, by - bh, bw, bh + height * 0.5);
ctx.fillStyle = '#37474F';
ctx.fillRect(x + parallax, baseY - bHeight, bWidth, bHeight);
// Roof variations (Matched to Clean City)
if (type === 1) { // Slanted
ctx.beginPath();
ctx.moveTo(bx, by - bh);
ctx.lineTo(bx + bw, by - bh);
ctx.lineTo(bx + bw, by - bh - 20);
ctx.fill();
} else if (type === 2) { // Spire (Matched Clean City)
ctx.beginPath();
ctx.moveTo(bx + bw/2 - 5, by - bh);
ctx.lineTo(bx + bw/2, by - bh - 40);
ctx.lineTo(bx + bw/2 + 5, by - bh);
ctx.fill();
// Flag/Light (Red for pollution warning?)
ctx.fillStyle = '#B71C1C';
ctx.fillRect(bx + bw/2 - 1, by - bh - 40, 2, 40);
ctx.fillStyle = color;
} else if (type === 3) { // Tri-peak (Matched Clean City)
ctx.beginPath();
ctx.moveTo(bx, by - bh);
ctx.lineTo(bx + bw * 0.25, by - bh - 15);
ctx.lineTo(bx + bw * 0.5, by - bh);
ctx.lineTo(bx + bw * 0.75, by - bh - 15);
ctx.lineTo(bx + bw, by - bh);
ctx.fill();
}
ctx.fillStyle = 'rgba(0, 0, 0, 0.2)';
ctx.fillRect(x + parallax, baseY - bHeight * 0.8, bWidth * 0.5, bHeight * 0.3);
ctx.fillRect(x + parallax + bWidth * 0.6, baseY - bHeight * 0.5, bWidth * 0.3, bHeight * 0.2);
const windowCols = Math.floor(bWidth / 18);
const windowRows = Math.floor(bHeight / 25);
for (let row = 0; row < windowRows; row++) {
for (let col = 0; col < windowCols; col++) {
// Deterministic "randomness" based on position to stop flashing
const seed = x + col * 13 + row * 71;
const isBroken = Math.abs(Math.sin(seed)) > 0.85;
const isLit = Math.cos(seed) > 0.1;
if (!isBroken) {
ctx.fillStyle = isLit ? 'rgba(255, 180, 100, 0.5)' : 'rgba(50, 50, 50, 0.8)';
ctx.fillRect(
x + parallax + col * 18 + 5,
baseY - bHeight + row * 25 + 8,
10, 12
);
}
}
// Windows (Matched Clean City: 8x12)
const cols = Math.floor(bw / 12);
const rows = Math.floor(bh / 18);
const padding = 4;
ctx.fillStyle = windowColor;
for(let r=0; r<rows; r++) {
for(let c=0; c<cols; c++) {
// Deterministic pattern matching clean city
const seed = stableSeedX + c * 23 + r * 17;
if (Math.abs(Math.sin(seed)) > 0.8) continue; // Some gaps
// Flicker logic
if (Math.abs(Math.cos(seed)) > 0.92) {
ctx.fillStyle = 'rgba(255, 200, 100, 0.4)'; // Yellowish light
ctx.fillRect(bx + c*12 + padding, by - bh + r*18 + padding, 8, 12);
ctx.fillStyle = windowColor;
} else {
ctx.fillRect(bx + c*12 + padding, by - bh + r*18 + padding, 8, 12);
}
}
}
};
drawBuilding(width * 0.02, 60, height * 0.35);
drawBuilding(width * 0.1, 75, height * 0.48);
drawBuilding(width * 0.22, 55, height * 0.38);
drawBuilding(width * 0.32, 90, height * 0.55);
drawBuilding(width * 0.48, 65, height * 0.42);
drawBuilding(width * 0.58, 80, height * 0.52);
drawBuilding(width * 0.72, 55, height * 0.36);
drawBuilding(width * 0.82, 70, height * 0.45);
// -- Background Layer -- (Darker, slower)
const bgParallax = state.mouseX * 0.15;
const bgBaseY = height * 0.78;
let currentBgX = -100;
while(currentBgX < width + 100) {
const seed = currentBgX * 0.1;
const bW = 60 + (Math.abs(Math.sin(seed)) * 40);
const bH = height * 0.25 + (Math.abs(Math.cos(seed)) * height * 0.25);
const gap = 10 + Math.abs(Math.sin(seed * 2)) * 20;
// Exact same type distribution as Clean City BG
const type = Math.floor(Math.abs(Math.sin(seed * 5)) * 4);
drawBuildingShape(
currentBgX + bgParallax, bgBaseY, bW, bH,
'#1f292e', 'rgba(255, 255, 255, 0.03)',
type, currentBgX
);
currentBgX += bW + gap;
}
// -- Middle Layer --
const midParallax = state.mouseX * 0.25;
const midBaseY = height * 0.8;
let currentMidX = -50;
while(currentMidX < width + 50) {
const seed = currentMidX * 0.17;
const bW = 70 + (Math.abs(Math.sin(seed)) * 50);
const bH = height * 0.2 + (Math.abs(Math.cos(seed)) * height * 0.2);
const gap = 30 + Math.abs(Math.sin(seed * 4)) * 40;
// Exact same type distribution as Clean City Mid
const type = Math.floor(Math.abs(Math.cos(seed * 7)) * 4);
drawBuildingShape(
currentMidX + midParallax, midBaseY, bW, bH,
'#2d3b42', 'rgba(200, 200, 200, 0.08)',
type, currentMidX
);
currentMidX += bW + gap;
}
// -- Foreground Layer --
const fgBaseY = height * 0.82;
let currentFgX = 20;
while(currentFgX < width - 20) {
const seed = currentFgX * 0.33;
const bW = 90 + (Math.abs(Math.sin(seed)) * 60);
const bH = height * 0.15 + (Math.abs(Math.cos(seed)) * height * 0.2);
const gap = 80 + Math.abs(Math.sin(seed * 1.5)) * 80;
// Exact same type distribution as Clean City FG
const type = Math.floor(Math.abs(Math.sin(seed * 9)) * 4);
ctx.save();
drawBuildingShape(
currentFgX + parallax, fgBaseY, bW, bH,
'#37474F', 'rgba(50, 50, 50, 0.8)',
type, currentFgX
);
// Extra FG details (AC units) - Rare
if (Math.abs(Math.sin(seed)) > 0.7) {
const bx = currentFgX + parallax;
const by = fgBaseY - bH;
if (type === 0) { // Only on flat roofs
ctx.fillStyle = '#263238';
ctx.fillRect(bx + 10, by - 12, 15, 12);
}
}
ctx.restore();
currentFgX += bW + gap;
}
}
export function drawSmokestacks(dc: DrawContext): void {
@@ -55,7 +150,8 @@ export function drawSmokestacks(dc: DrawContext): void {
const baseY = height * 0.8;
ctx.fillStyle = '#263238';
ctx.fillRect(x + parallax - 12, baseY - stackHeight, 24, stackHeight);
// Extend smokestack down as well
ctx.fillRect(x + parallax - 12, baseY - stackHeight, 24, stackHeight + height * 0.2);
ctx.fillStyle = '#B71C1C';
ctx.fillRect(x + parallax - 12, baseY - stackHeight, 24, 15);
@@ -106,6 +202,7 @@ export function drawSmog(dc: DrawContext): void {
export function drawTrafficJam(dc: DrawContext): void {
const { ctx, width, height } = dc;
const time = Date.now() * 0.0005; // Adjust speed
ctx.fillStyle = '#2E2E2E';
ctx.fillRect(0, height * 0.82, width, height * 0.08);
@@ -119,7 +216,7 @@ export function drawTrafficJam(dc: DrawContext): void {
ctx.stroke();
ctx.setLineDash([]);
const drawCar = (x: number, y: number, color: string) => {
const drawCar = (x: number, y: number, color: string, facingRight: boolean) => {
ctx.fillStyle = color;
ctx.beginPath();
ctx.roundRect(x, y, 35, 14, 2);
@@ -133,23 +230,63 @@ export function drawTrafficJam(dc: DrawContext): void {
ctx.arc(x + 8, y + 14, 4, 0, Math.PI * 2);
ctx.arc(x + 27, y + 14, 4, 0, Math.PI * 2);
ctx.fill();
// Lights
if (facingRight) {
// Headlights (right)
ctx.fillStyle = 'rgba(255, 255, 200, 0.6)';
ctx.beginPath();
ctx.arc(x + 35, y + 5, 2, 0, Math.PI * 2); // Front right
ctx.arc(x + 35, y + 10, 2, 0, Math.PI * 2); // Front left (perspective approx)
ctx.fill();
// Taillights (left) - Red
ctx.fillStyle = 'rgba(255, 0, 0, 0.6)';
ctx.beginPath();
ctx.arc(x, y + 5, 2, 0, Math.PI * 2);
ctx.arc(x, y + 10, 2, 0, Math.PI * 2);
ctx.fill();
} else {
// Headlights (left)
ctx.fillStyle = 'rgba(255, 255, 200, 0.6)';
ctx.beginPath();
ctx.arc(x, y + 5, 2, 0, Math.PI * 2);
ctx.arc(x, y + 10, 2, 0, Math.PI * 2);
ctx.fill();
// Taillights (right) - Red
ctx.fillStyle = 'rgba(255, 0, 0, 0.6)';
ctx.beginPath();
ctx.arc(x + 35, y + 5, 2, 0, Math.PI * 2);
ctx.arc(x + 35, y + 10, 2, 0, Math.PI * 2);
ctx.fill();
}
};
const carColors = ['#616161', '#424242', '#757575', '#546E7A', '#455A64'];
for (let i = 0; i < 15; i++) {
const lane = i % 2;
const x = i * 55 + 20;
const y = height * 0.83 + lane * 35;
drawCar(x, y, carColors[i % carColors.length]);
}
// Top lane (moving left)
const lane0Y = height * 0.82;
const spacing = 70;
const numCars = Math.ceil(width / spacing) + 2;
ctx.fillStyle = 'rgba(255, 0, 0, 0.4)';
for (let i = 0; i < 15; i++) {
const x = i * 55 + 48;
const y = height * 0.835 + (i % 2) * 35 + 7;
ctx.beginPath();
ctx.arc(x, y, 3, 0, Math.PI * 2);
ctx.fill();
for (let i = 0; i < numCars; i++) {
// Lane 0: Move Left
const offset0 = (time * 60 + i * spacing) % (width + 100);
const x0 = (width + 50) - offset0 - 50; // Move from right to left
drawCar(x0, lane0Y, carColors[i % carColors.length], false);
}
// Bottom lane (moving right)
const lane1Y = height * 0.82 + 25;
for (let i = 0; i < numCars; i++) {
// Lane 1: Move Right
const offset1 = (time * 60 + i * spacing) % (width + 100);
const x1 = offset1 - 50;
drawCar(x1, lane1Y, carColors[(i + 3) % carColors.length], true);
}
}
@@ -159,9 +296,10 @@ export function drawDebris(dc: DrawContext): void {
ctx.fillStyle = '#5D4037';
for (let i = 0; i < 12; i++) {
const x = Math.random() * width;
const y = height * 0.81 + Math.random() * 8;
const size = 3 + Math.random() * 5;
const seed = i * 13.7;
const x = (Math.abs(Math.sin(seed * 4.1)) * width);
const y = height * 0.81 + Math.abs(Math.cos(seed * 2.9)) * 8;
const size = 3 + Math.abs(Math.sin(seed * 7.3)) * 5;
ctx.beginPath();
ctx.rect(x, y, size, size * 0.7);
@@ -169,10 +307,136 @@ export function drawDebris(dc: DrawContext): void {
}
}
export function drawCityGround(dc: DrawContext): void {
const { ctx, width, height } = dc;
// Draw Sidewalk at the bottom
const pavementY = height * 0.90;
// Curb (side surface)
ctx.fillStyle = '#546E7A';
ctx.fillRect(0, pavementY, width, height * 0.02);
// Sidewalk pavement (top surface) - Plain
ctx.fillStyle = '#37474F';
ctx.fillRect(0, pavementY + height * 0.02, width, height * 0.08);
// Detailed Trash (retained for polluted theme, but kept sidewalk otherwise plain)
const drawTrash = (tx: number, ty: number, type: 'can' | 'paper' | 'bottle') => {
if (type === 'can') {
ctx.fillStyle = '#B71C1C'; // Red can
ctx.fillRect(tx, ty, 6, 8);
ctx.fillStyle = '#E57373'; // Label
ctx.fillRect(tx + 1, ty + 2, 4, 4);
} else if (type === 'paper') {
ctx.fillStyle = '#ECEFF1';
ctx.beginPath();
ctx.moveTo(tx, ty);
ctx.lineTo(tx + 8, ty + 2);
ctx.lineTo(tx + 6, ty + 6);
ctx.lineTo(tx - 2, ty + 4);
ctx.fill();
} else { // bottle
ctx.fillStyle = 'rgba(76, 175, 80, 0.6)';
ctx.beginPath();
ctx.rect(tx, ty, 4, 10);
ctx.rect(tx + 1, ty - 3, 2, 3);
ctx.fill();
}
};
for (let i = 0; i < 8; i++) {
const seed = i * 997;
const tx = (seed * 31) % width;
const ty = pavementY + height * 0.02 + (seed % (height * 0.06));
const types: ('can' | 'paper' | 'bottle')[] = ['can', 'paper', 'bottle'];
drawTrash(tx, ty, types[i % 3]);
}
}
export function drawStreetLamps(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
const parallax = state.mouseX * 0.8;
const drawLamp = (x: number) => {
const lampBaseX = x + parallax;
// Anchor firmly on the sidewalk surface (sidewalk starts at 0.90 + 0.02)
const pavementY = height * 0.94;
// Pole
ctx.fillStyle = '#263238';
ctx.fillRect(lampBaseX - 3, pavementY - 150, 6, 150);
// Lamp Head
ctx.beginPath();
ctx.moveTo(lampBaseX, pavementY - 150);
ctx.lineTo(lampBaseX + 25, pavementY - 150); // Arm
ctx.stroke();
ctx.fillStyle = '#263238';
ctx.beginPath();
ctx.moveTo(lampBaseX + 20, pavementY - 155);
ctx.lineTo(lampBaseX + 45, pavementY - 145);
ctx.lineTo(lampBaseX + 20, pavementY - 140);
ctx.fill();
// Light Glow
const gradient = ctx.createRadialGradient(
lampBaseX + 35, pavementY - 142, 2,
lampBaseX + 35, pavementY - 142, 40
);
gradient.addColorStop(0, 'rgba(255, 235, 59, 0.9)');
gradient.addColorStop(0.4, 'rgba(255, 193, 7, 0.3)');
gradient.addColorStop(1, 'rgba(255, 193, 7, 0)');
ctx.fillStyle = gradient;
ctx.beginPath();
ctx.arc(lampBaseX + 35, pavementY - 142, 40, 0, Math.PI * 2);
ctx.fill();
};
// Draw a few lamps spaced out
drawLamp(width * 0.15);
drawLamp(width * 0.5);
drawLamp(width * 0.85);
}
export function drawPollutedClouds(dc: DrawContext): void {
const { ctx, width, height, state } = dc;
// Darker, heavier clouds for pollution
const drawCloud = (x: number, y: number, scale: number) => {
ctx.fillStyle = 'rgba(90, 90, 90, 0.85)';
ctx.beginPath();
ctx.ellipse(x, y, 60 * scale, 35 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + 50 * scale, y + 10 * scale, 50 * scale, 30 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x - 40 * scale, y + 5 * scale, 45 * scale, 25 * scale, 0, 0, Math.PI * 2);
ctx.fill();
ctx.beginPath();
ctx.ellipse(x + 20 * scale, y - 15 * scale, 40 * scale, 25 * scale, 0, 0, Math.PI * 2);
ctx.fill();
};
const cloudOffsetX = state.mouseX * 0.5 - state.scrollY * 0.03;
const cloudOffsetY = state.scrollY * 0.1;
// Lower, more oppressive positioning
drawCloud(width * 0.2 + cloudOffsetX, height * 0.18 + cloudOffsetY, 1.3);
drawCloud(width * 0.6 + cloudOffsetX * 0.7, height * 0.22 + cloudOffsetY * 0.8, 1.1);
drawCloud(width * 0.9 + cloudOffsetX * 0.5, height * 0.15 + cloudOffsetY * 0.6, 1.2);
}
export function drawPollutedCityScene(dc: DrawContext): void {
drawPollutedClouds(dc);
drawSmog(dc);
drawSmoggyBuildings(dc);
drawSmokestacks(dc);
drawDebris(dc);
// Draw traffic BEFORE ground so it looks like it's behind the sidewalk "paved" area
drawTrafficJam(dc);
drawCityGround(dc);
drawStreetLamps(dc); // Foreground, on top of sidewalk
}

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@@ -0,0 +1,225 @@
import type { DrawContext } from '../types';
export function drawPollutedOceanWaves(dc: DrawContext): void {
const { ctx, width, height } = dc;
const time = Date.now() * 0.001;
for (let layer = 0; layer < 3; layer++) {
const yBase = height * (0.55 + layer * 0.12);
const waveHeight = 20 - layer * 4; // Taller waves
const speed = 40 + layer * 20;
// Base Water
ctx.beginPath();
ctx.moveTo(-100, height);
// Generate points for fill
for (let x = -100; x <= width + 100; x += 10) {
const y = yBase + Math.sin((x + time * speed) * 0.015) * waveHeight; // Slower frequency
ctx.lineTo(x, y);
}
ctx.lineTo(width + 100, height);
ctx.closePath();
// Layer Colors - Murky greenish-grey styles (Polluted look but lighter for visibility)
if (layer === 0) ctx.fillStyle = '#62757f'; // Lighter muted blue-grey
else if (layer === 1) ctx.fillStyle = '#4b5d67'; // Medium muted
else ctx.fillStyle = '#37474f'; // Dark base, but not black
ctx.fill();
}
}
export function drawFloatingTrash(dc: DrawContext): void {
const { ctx, width, height } = dc;
const time = Date.now() * 0.001;
// Scale multiplier to make trash visible
const S = 1.8;
const drawTrashItem = (x: number, y: number, type: 'bottle' | 'bag' | 'net' | 'tire') => {
const bob = Math.sin(time * 2 + x) * 5;
const ty = y + bob;
if (type === 'bottle') {
// Bright Green Plastic Bottle
ctx.fillStyle = '#76FF03';
ctx.strokeStyle = '#33691E';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.roundRect(x - 8 * S, ty - 3 * S, 16 * S, 6 * S, 2);
ctx.fill();
ctx.stroke();
// Neck
ctx.fillStyle = '#CCFF90';
ctx.fillRect(x + 8 * S, ty - 1 * S, 4 * S, 2 * S);
// Label
ctx.fillStyle = '#FFFFFF';
ctx.fillRect(x - 2 * S, ty - 3 * S, 4 * S, 6 * S);
} else if (type === 'bag') {
// White Plastic Bag
ctx.fillStyle = '#F5F5F5';
ctx.strokeStyle = '#BDBDBD';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(x, ty);
ctx.bezierCurveTo(x + 12*S, ty - 12*S, x + 24*S, ty - 6*S, x + 30*S, ty);
ctx.bezierCurveTo(x + 18*S, ty + 12*S, x + 6*S, ty + 6*S, x, ty);
ctx.fill();
ctx.stroke();
} else if (type === 'net') {
// Old Fishing Net
ctx.strokeStyle = '#5D4037';
ctx.lineWidth = 2; // Thicker lines
ctx.beginPath();
for(let i=0; i<6; i++) {
ctx.moveTo(x + i*5*S, ty);
ctx.lineTo(x + i*5*S + 15*S, ty + 20*S);
ctx.moveTo(x, ty + i*4*S);
ctx.lineTo(x + 30*S, ty + i*4*S + 8*S);
}
ctx.stroke();
} else if (type === 'tire') {
// Old Tire
ctx.fillStyle = '#212121';
ctx.strokeStyle = '#000000';
ctx.lineWidth = 2;
ctx.beginPath();
ctx.ellipse(x, ty + 5*S, 15*S, 8*S, 0, 0, Math.PI * 2);
ctx.fill();
ctx.stroke();
ctx.fillStyle = '#546E7A'; // Inner water color match roughly
ctx.beginPath();
ctx.ellipse(x, ty + 5*S, 8*S, 4*S, 0, 0, Math.PI * 2);
ctx.fill();
}
};
// Draw mass amounts of trash
const trashItems = [
{ x: 0.1, y: 0.7, type: 'bag' },
{ x: 0.15, y: 0.85, type: 'bottle' },
{ x: 0.25, y: 0.65, type: 'tire' },
{ x: 0.3, y: 0.75, type: 'net' },
{ x: 0.4, y: 0.8, type: 'bottle' },
{ x: 0.45, y: 0.6, type: 'bag' },
{ x: 0.55, y: 0.72, type: 'tire' },
{ x: 0.65, y: 0.82, type: 'bottle' },
{ x: 0.7, y: 0.68, type: 'net' },
{ x: 0.8, y: 0.76, type: 'bag' },
{ x: 0.85, y: 0.62, type: 'bottle' },
{ x: 0.92, y: 0.88, type: 'bag' },
{ x: 0.05, y: 0.78, type: 'bottle' },
{ x: 0.12, y: 0.62, type: 'bottle' },
{ x: 0.22, y: 0.78, type: 'bag' },
{ x: 0.35, y: 0.82, type: 'tire' },
{ x: 0.38, y: 0.65, type: 'bottle' },
{ x: 0.48, y: 0.74, type: 'net' },
{ x: 0.58, y: 0.86, type: 'bottle' },
{ x: 0.62, y: 0.64, type: 'bag' },
{ x: 0.72, y: 0.79, type: 'tire' },
{ x: 0.82, y: 0.67, type: 'bottle' },
{ x: 0.88, y: 0.76, type: 'net' },
{ x: 0.08, y: 0.84, type: 'tire' },
{ x: 0.95, y: 0.68, type: 'bag' },
{ x: 0.52, y: 0.68, type: 'bottle' }
];
trashItems.forEach(item => {
const drift = Math.sin(time * 0.5 + item.x * 10) * 20;
drawTrashItem(
width * item.x + drift,
height * item.y,
item.type as any
);
});
}
export function drawPollutedFish(dc: DrawContext): void {
const { ctx, width, height } = dc;
const time = Date.now() * 0.001;
const S = 0.6; // Scale
const drawSickFish = (seed: number, baseX: number, baseY: number, color: string, speedBase: number, isSkeleton: boolean) => {
const t = time * speedBase;
const dx = (baseX + t * 20 + Math.sin(t * 0.5 + seed) * 15);
const moveX = ((dx % (width + 50)) + (width + 50)) % (width + 50) - 25;
const moveY = baseY + Math.sin(t * 1.0 + seed) * 8 + Math.cos(t * 2.5 + seed * 2) * 3;
const dy = (Math.cos(t * 1.0 + seed) * 10 - Math.sin(t * 2.5 + seed * 2) * 10) * 0.02;
ctx.save();
ctx.translate(moveX, moveY);
ctx.rotate(dy);
if (isSkeleton) {
ctx.strokeStyle = '#E0E0E0'; // Very bright grey for visible skeletons
ctx.lineWidth = 1.5; // Thicker lines
ctx.beginPath();
ctx.moveTo(0, 0);
ctx.lineTo(10*S, 0);
ctx.moveTo(3*S, -3*S); ctx.lineTo(3*S, 3*S);
ctx.moveTo(6*S, -3*S); ctx.lineTo(6*S, 3*S);
ctx.stroke();
ctx.beginPath();
ctx.moveTo(10*S, 0);
ctx.lineTo(8*S, -4*S);
ctx.lineTo(12*S, 0);
ctx.lineTo(8*S, 4*S);
ctx.closePath();
ctx.stroke();
} else {
ctx.fillStyle = color;
ctx.beginPath();
ctx.ellipse(0, 0, 10 * S, 4 * S, 0, 0, Math.PI*2);
ctx.fill();
ctx.beginPath();
ctx.moveTo(-8 * S, 0);
ctx.lineTo(-14 * S, -4 * S);
ctx.lineTo(-14 * S, 4 * S);
ctx.fill();
ctx.strokeStyle = '#000000';
ctx.lineWidth = 1;
ctx.beginPath();
ctx.moveTo(4*S, -2*S); ctx.lineTo(6*S, 0);
ctx.moveTo(6*S, -2*S); ctx.lineTo(4*S, 0);
ctx.stroke();
}
ctx.restore();
};
// Schools of POLLUTED fish - Reduced count
// Sickly pale green
for(let i=0; i<5; i++) drawSickFish(i*9, width * 0.15 + i*25, height * 0.88, '#C5E1A5', 0.5, false);
// Pale muddy brown
for(let i=0; i<4; i++) drawSickFish(i*11 + 50, width * 0.6 + i*30, height * 0.92, '#D7CCC8', 0.4, false);
// Skeleton fish - Reduced count
for(let i=0; i<3; i++) drawSickFish(i*13 + 100, width * 0.3 + i*40, height * 0.85, '', 0.3, true);
for(let i=0; i<2; i++) drawSickFish(i*19 + 200, width * 0.8 + i*50, height * 0.9, '', 0.2, true);
// Extra top layer fish
for(let i=0; i<3; i++) drawSickFish(i*7 + 300, width * 0.05 + i*60, height * 0.80, '#E6EE9C', 0.6, false);
}
export function drawPollutedOceanScene(dc: DrawContext): void {
drawPollutedOceanWaves(dc);
drawFloatingTrash(dc);
drawPollutedFish(dc);
}

View File

@@ -18,6 +18,7 @@ export type SceneType =
| 'oilRig'
| 'city'
| 'pollutedCity'
| 'pollutedOcean'
| 'transition';
export interface DrawContext {

View File

@@ -1,225 +0,0 @@
<script lang="ts">
import ParallaxLandscape from "$lib/components/ParallaxLandscape.svelte";
const news = [
{
id: 1,
title: "Ocean Cleanup hits milestone",
desc: "500 tons of plastic have been successfully removed from the Pacific garbage patch, marking a major breakthrough in ocean restoration efforts.",
date: "2h ago",
icon: "ri:ship-line",
tag: "Trending",
},
{
id: 2,
title: "New Plastic Ban in effect",
desc: "Major cities across the globe adopt strict single-use plastic policies, signaling a shift toward sustainable alternatives.",
date: "5h ago",
icon: "ri:prohibited-line",
tag: "Policy",
},
{
id: 3,
title: "Ethix App launches globally",
desc: "Empowering users worldwide to make better choices with AI-powered sustainability scanning and verification.",
date: "1d ago",
icon: "ri:global-line",
tag: "Launch",
},
];
</script>
<div class="page-wrapper">
<div class="desktop-bg">
<ParallaxLandscape />
</div>
<div class="content-container">
<div class="header">
<h1 class="page-title">Eco News</h1>
<p class="subtitle">Latest sustainability updates</p>
</div>
<div class="news-grid">
{#each news as item (item.id)}
<article class="news-card">
<div class="card-header">
<div class="news-icon">
<iconify-icon icon={item.icon} width="28"
></iconify-icon>
</div>
<span class="news-tag">{item.tag}</span>
</div>
<div class="news-meta">{item.date}</div>
<h2 class="news-title">{item.title}</h2>
<p class="news-desc">{item.desc}</p>
<a href="/news/{item.id}" class="news-link">
Read more
<iconify-icon icon="ri:arrow-right-line" width="16"
></iconify-icon>
</a>
</article>
{/each}
</div>
</div>
</div>
<style>
.page-wrapper {
width: 100%;
min-height: 100vh;
overflow-x: hidden;
position: relative;
}
.desktop-bg {
display: none;
}
.content-container {
position: relative;
z-index: 10;
padding: 100px 24px 120px;
max-width: 900px;
margin: 0 auto;
}
.header {
margin-bottom: 40px;
text-align: center;
}
.page-title {
color: white;
font-size: 42px;
font-weight: 900;
letter-spacing: -2px;
margin: 0;
}
.subtitle {
color: rgba(255, 255, 255, 0.5);
font-size: 16px;
margin: 10px 0 0 0;
}
.news-grid {
display: flex;
flex-direction: column;
gap: 20px;
}
.news-card {
background: rgba(0, 0, 0, 0.35);
backdrop-filter: blur(16px);
-webkit-backdrop-filter: blur(16px);
border: 1px solid rgba(255, 255, 255, 0.1);
border-radius: 24px;
padding: 28px;
transition: all 0.3s ease;
}
.news-card:hover {
background: rgba(0, 0, 0, 0.45);
border-color: rgba(255, 255, 255, 0.15);
transform: translateY(-2px);
}
.card-header {
display: flex;
align-items: center;
justify-content: space-between;
margin-bottom: 16px;
}
.news-icon {
width: 52px;
height: 52px;
background: rgba(34, 197, 94, 0.15);
border-radius: 14px;
display: flex;
align-items: center;
justify-content: center;
color: #4ade80;
}
.news-tag {
background: rgba(34, 197, 94, 0.2);
color: #4ade80;
padding: 6px 14px;
border-radius: 50px;
font-size: 12px;
font-weight: 700;
text-transform: uppercase;
letter-spacing: 0.5px;
}
.news-meta {
color: rgba(255, 255, 255, 0.4);
font-size: 13px;
margin-bottom: 8px;
}
.news-title {
color: white;
font-weight: 700;
font-size: 22px;
margin: 0 0 12px 0;
line-height: 1.3;
}
.news-desc {
color: rgba(255, 255, 255, 0.6);
font-size: 15px;
line-height: 1.6;
margin: 0 0 20px 0;
}
.news-link {
display: inline-flex;
align-items: center;
gap: 8px;
font-size: 14px;
font-weight: 600;
color: #4ade80;
text-decoration: none;
transition: all 0.2s ease;
}
.news-link:hover {
gap: 12px;
color: #86efac;
}
@media (min-width: 768px) {
.desktop-bg {
display: block;
position: fixed;
top: 0;
left: 0;
width: 100%;
height: 100%;
pointer-events: none;
}
.news-grid {
display: grid;
grid-template-columns: repeat(2, 1fr);
gap: 24px;
}
.news-card:first-child {
grid-column: span 2;
}
}
@media (max-width: 767px) {
.content-container {
padding: 60px 16px 100px;
}
.page-title {
font-size: 32px;
}
}
</style>